GTA Online Money Goal Planner
Enter your GTA$ goal, current balance and how many hours a day you can play — the planner works out GTA$/hour for every business and heist you pick, how many hours/days/runs are left, and which activity currently pays best.
How we calculate
Business GTA\$/hour comes from the same core as the Business Profit Calculator, at fixed "best-case" settings: everything upgraded, supplies bought, selling outside Los Santos ×1.5, and for the Nightclub, full popularity with upgraded technicians. That's not a new number — it's the same verified profitPerHour, just gathered into one list instead of separate cards.
For heists, sources give no per-run duration — it depends too heavily on crew skill and route to reduce to one "typical" figure. So that field is yours to fill in: the planner divides the payout per run (from the same core as the Heist Payout Calculator) by the hours you enter.
Hours/days/runs remaining = (goal − balance) divided by GTA\$/hour or GTA\$/run. Since the only limited resource in this model is hours per day, it's mathematically best to spend all of them on the ONE activity with the highest GTA$/hour among the ones you picked — that's the one flagged as best, and the table below shows the rest for comparison.
Sources
checked 18 August 2026
Questions and answers
Where does the per-run heist time come from?
You enter it yourself. The sources we use for payout amounts don't publish a typical completion time — it depends too much on crew skill and route — so instead of inventing a figure, we divide the payout per run by the hours you supply.
Why doesn't a business's GTA$/hour match what I see in-game?
This shows profit at fixed "best-case" settings: everything upgraded, supplies bought, selling outside Los Santos. If you play differently (stealing supplies, selling locally), your real number will differ — finer controls live in the separate Business Profit Calculator.
Why does the planner only recommend ONE activity?
Because this model only accounts for one limited resource — hours per day — not capital, cooldowns or crew availability. Under those assumptions, putting everything into the highest GTA$/hour activity is mathematically optimal, so that one gets flagged as best. The rest stay in the table for comparison.
Can I compare two different heists at once?
Not yet — you can add one heist scenario per calculation (plus any number of businesses). To compare heists against each other, change the scenario's settings and see how GTA$/hour changes.
What does "Repeats to goal" mean for a business?
The number of production cycles (rounded up) you need to finish to reach the amount — the same idea as "runs" for a heist, just a different unit.
Unofficial tool. Not affiliated with Rockstar Games / Take-Two Interactive.