ARC Raiders 1.42.0: What Changed
Contents
The headline change in ARC Raiders update 1.42.0 is that map conditions no longer follow a single global schedule. The update launched on 18 August 2026, and alongside the new schedule it brought part two of the Phantom Targets event, changes to Snitch’s behaviour, a stronger Photoelectric Cloak, and a fix for the Queen and Matriarch stomp attack.
Below is a breakdown of what actually changed — and separately, why the regional schedule matters more than everything else here if you’re not playing from the US.
Regional map condition schedule: what it means for you
As of version 1.42.0, the map condition schedule offset is calculated around each region’s peak hours, rather than one shared schedule for everyone.
Here’s the practical difference. A single global schedule means a condition changes on the same clock for the whole planet. Whoever happens to have their evening and a full server at that moment benefits; whoever’s in the middle of a weekday morning doesn’t. The condition arrived for everyone at once, and geography — not the player — decided who landed in the convenient window.
The regional schedule breaks that link. The offset is now calculated around regional peak hours, so map conditions are no longer “pinned” to one point on the globe.
What this means in practice:
- Your usual raid timing may have shifted. If you’d learned that a particular condition reliably showed up at a certain hour, that habit is worth rechecking after 1.42.0.
- Don’t rely on another region’s schedule. A screenshot or table put together by a player elsewhere in the world is no longer a reliable reference for you after this change.
- There’s one source of truth: the official tracker. The developer keeps the current map condition schedule on the map-conditions page. We’re not listing specific hours here — they’re not in the list of changes, and we won’t guess at numbers.
If you’re still working out how conditions affect locations and routes in the first place, start with our guide to ARC Raiders maps and locations — it covers the base geography this schedule sits on top of.
Phantom Targets: part two
Part two of the Phantom Targets event shipped alongside this update. Per the story, the source of the “phantom targets” turns out to be Wasp units behaving abnormally.
That’s everything the facts we have say about the event’s story. We’re not naming an end date, a list of rewards, or participation requirements — not because they don’t exist, but because we haven’t seen them in the source and won’t guess.
Combat changes: who this affects
The most noticeable changes touch machine behaviour and how your gear performs.
| Change | Details |
|---|---|
| Snitch | Can now call in a Rocketeer, as well as a Firefly-and-Hornet pair. Does not apply to Snitch’s scanners |
| Photoelectric Cloak | Now works against Turbine’s lightning attacks and Matriarch’s missiles |
| Surge Coil Trap | Gained protection against triggering on players who’ve just spawned |
| Queen and Matriarch | Fixed a stomp attack that sometimes hit through walls or reached further than it should have |
Worth dwelling on the first row, since it shifts your usual tactics the most. Running into Snitch used to mean one predictable class of trouble — now it can pull in a Rocketeer or a Firefly-and-Hornet pair. That’s a different threat category and a different engagement range. The old habit of letting Snitch cry while you keep looting now costs more after 1.42.0.
One detail that’s easy to miss: this change does not apply to Snitch’s scanners. It’s specifically about the call-in, not the unit’s whole function.
The second and third rows, by contrast, are a straight win for the player. Photoelectric Cloak now closes off two specific threats that used to slip past it — Turbine’s lightning and Matriarch’s missiles. And the Surge Coil Trap no longer triggers on players who’ve just spawned — the classic situation where you haven’t taken a single step and already eaten damage.
The Queen and Matriarch stomp fix closes one of the more frustrating bugs: an attack that reached through walls or hit at a longer range than intended. If you’d been using cover and still taking damage, this should now work as designed.
For a rundown of who’s who among the machines, and how Wasp differs from Hornet, see our separate guide to ARC machines.
Audio: Tier 3 and footsteps
All Tier 3 shop upgrades now have their own firing sound. This isn’t cosmetic: in a game where sound is half your information about who’s nearby, a distinct sound for upgraded weapons gives both you and your opponent a new cue.
The developer also reworked footstep audio indoors and in vegetation. What exactly changed about those sounds isn’t spelled out in the list of changes, so just be aware that indoor and in-brush acoustics now sound different from what you’re used to.
Anti-cheat and penalties
The developers confirmed ongoing anti-cheat work alongside Anybrain and Denuvo Anti-Cheat. They also reported penalties against accounts that used widespread cheat software and “economic exploits.”
We’re not naming how many accounts were affected, which software specifically is meant, or what exactly counts as an economic exploit. Those details aren’t in our source, and we won’t guess at them. If you’re curious about the game’s economy itself and where the line sits between playing the system and abusing it, start with our guide to economy and trading.
Known issues
The developer named two:
- XBOX Series S — crashes on this platform.
- PC — crashes linked to the Windows update KB5121003.
The second one is a useful clue. If your game started crashing right after a system update, the problem might not be ARC Raiders itself. The developer didn’t give a timeline for a fix in this post, so we’re not promising a date.
Rubber duck design contest
The rubber duck design contest picked 3 finalists via a Discord vote. Their designs will be added to the game in a future update — which one isn’t specified.
What we’re not claiming
- That the switch to a regional schedule will make conditions more convenient for you personally. The calculation principle changed, not a guarantee of comfort.
- That these balance changes are final. Future patches could revise them.
- Any dates — not for the known-issue fixes, not for the rubber ducks appearing in-game, not for the continuation of Phantom Targets.
- Any numbers that aren’t in the official post, including how many accounts were banned or specific schedule hours.
For the history of earlier patches and how the game has changed up to this point, see ARC Raiders recent updates and our writeup of the previous major update.
In short
The 18 August 2026 update 1.42.0 moved map conditions onto a regional schedule — this affects everyone playing outside the US, since old timing habits no longer hold. The rest: part two of Phantom Targets, a stronger Snitch call-in, wider Photoelectric Cloak protection, and a fix for the Queen and Matriarch stomp.
Frequently asked questions
When did ARC Raiders update 1.42.0 launch?
On 18 August 2026 — the date given on the developer's official site in the Live Update 1.42.0 post.
What is the regional map condition schedule?
Previously, map conditions followed a single global schedule. From version 1.42.0, the schedule offset is calculated around each region's peak hours separately, so conditions are no longer tied to one shared cycle for the whole planet.
What changed with Snitch?
Snitch can now call in a Rocketeer, as well as a Firefly-and-Hornet pair. This change doesn't apply to Snitch's scanners.
What does Photoelectric Cloak now protect against?
Turbine's lightning attacks and Matriarch's missiles. Separately, the Surge Coil Trap has gained protection against triggering on players who've just spawned.
Are there known issues in 1.42.0?
Yes. The developer named crashes on XBOX Series S and PC crashes tied to the Windows update KB5121003.
Where can I check the current map condition schedule?
The developer maintains it on the official map condition tracker page.