Pal stat calculator and Statue of Power soul planner

Pick a Pal, its level and the Talent for each stat — the calculator works out the visible HP, Attack and Defense and tells you how many Pal Souls it takes to enhance up to the level you want.

Worked example: Jetragon, level 50, Talent 50 on every stat, no bonuses → HP 3,912, Attack 703, Defense 524 — exactly the Avg column of the wiki’s Min/Avg/Max table.

Don’t know the Talent? Recover it from the visible stats: IV/Talent calculator.

Statue of Power: current enhancement level (0–20). Each level adds 3% to one stat, up to +60%. Stats are enhanced separately.

Statue of Power: enhancement target. Choose the level you want each stat to reach. A level no higher than the current one needs no souls.

Pal passive skills

Tick the ones your Pal has. Percentages add up. The list only has skills that change Attack or Defense — the source table has no HP passives.

Pick a Pal and enter the level and the Talent for all three stats

The formula comes from the open wiki, not from the game’s code: the numbers are exact according to it. If the game shows something else, a temporary buff is most likely active or a field has a typo.

Condenser, Statue of Power and the listed passives are included. Temporary buffs — food, the player’s partner skill, arena effects — are not.

How we calculate

A Pal’s visible stat comes from its species base value, its level and its hidden Talent (0–100), then gets multiplied by bonuses: Essence Condenser stars, the Statue of Power level and passive skills. The calculator uses the formula from the open wiki — with the same two round-downs the game does — so the result is a single whole number, not a range. Formula: Stat = ⌊⌊Base + Species stat × k × Level × (1 + Talent × 0.003)⌋ × (1 + passives) × (1 + souls) × (1 + condenser)⌋, where ⌊…⌋ means rounding down; for HP Base = 500 + 5 × Level and k = 0.5, for Attack 100 and 0.075, for Defense 50 and 0.075.

Next to each stat you get two reference points: what it would be with no bonuses at all, and what a perfect Talent 100 would give with the same bonuses. The gap between them shows what is worth investing in: if a stat is already close to its Talent ceiling, souls or the condenser will add more than hunting for a better specimen.

Below that is the Statue of Power plan. Each enhancement level adds 3% to one stat, up to 60% at level twenty. Levels 1–4 cost Small souls, 5–7 Medium, 8–10 Large and 11–20 Giant; the calculator takes the exact count for every level from the wiki table. Enter the current and target level for HP, Attack, Defense and Work Speed — the calculator adds up the Small, Medium, Large and Giant souls and shows your stats after enhancing. Don’t know your Pal’s Talent? Recover it from the visible stats in the IV calculator first.

Sources

checked 23 September 2026

Questions and answers

How is this different from the IV calculator?

They run the same formula in opposite directions. The IV calculator takes the visible stat from the game and recovers the Talent — and because of the double rounding it gets a range. Here it is the other way round: you set the Talent, and the result is one exact number. Both tools use the same formula code, so their numbers cannot drift apart.

How many souls does it take to max out a stat?

One stat from level 0 to 20 costs 10 Small, 6 Medium, 6 Large and 30 Giant Pal Souls — 52 souls. All four stats (HP, Attack, Defense and Work Speed) take 40, 24, 24 and 120, 208 in total, which matches the total on the wiki page. The last ten levels, 11 through 20, are the most expensive: they cost Giant souls.

How much does it cost to reset enhancements?

A reset costs Gold Coins and refunds every soul spent. You cannot reset a single stat — only all of them together. For a fully enhanced Pal the wiki gives 848,000 Gold Coins. For other levels the calculator adds up each stat’s reset cost from the table — that is our estimate, because the source has no separate example for mixed levels.

Why is Work Speed in the soul plan if it is not among the stats?

The Statue of Power enhances four stats: HP, Attack, Defense and Work Speed. Work Speed does not affect combat numbers, so it is not in the stat calculation, but the souls for it come from the same pool — without it the soul total would be incomplete.

How accurate are these numbers?

The formula is not from official Pocketpair documentation but from the Pal Stats page of the open wiki. We checked it against that page’s Min/Avg/Max table: Jetragon at level 50 with Talent 0, 50 and 100 gives exactly 3500, 3912 and 4325 HP. Temporary buffs — food, partner skills, arena effects — are not included.

All Palworld guides

Unofficial tool. Not affiliated with Pocketpair.