How much IV (Talent) your Pal has
Give the Pal, its level and the three visible in-game stats — the calculator works out the Talent range (0-100) behind each one.
How we calculate
Every Pal has base HP/Attack/Defense coefficients — the same for every individual of the species, taken from the wiki table. Together with level, they set the visible stat number: the higher the Talent (0-100, shown in-game as Potential), the closer the visible value sits to the maximum for that level. The calculator runs this in reverse: from the visible number it works out which Talent could have produced it.
The game rounds the result TWICE — first the base number, then again after multiplying by bonuses. Because of that, a single visible number cannot be traced back to one exact Talent: a whole band of neighboring values fits. The calculator reports the bounds of that band (minimum-maximum), not a made-up single figure. At higher levels rounding matters relatively less, so the band narrows.
The Essence Condenser adds another multiplier: each star is plus 5%, up to 20% at four stars, the same across all three stats. If the Pal is condensed, enter the star count — otherwise the calculator computes the visible number as if there were no bonus, and the Talent range comes out wrong. Souls (from boss hunts) and the Statue of Power are NOT accounted for here: we found no confirmed table of their per-level increments.
Sources
checked 1 September 2026
Questions and answers
Why is the result a range and not one number?
The game rounds the visible stat twice: first the base number, then again after the bonus multipliers. Several neighboring Talent values end up producing the same visible number after rounding, so an honest answer is the bounds, not a made-up point inside them.
What is Talent, and how is it different from Potential?
Talent is a whole number from 0 to 100 that the game stores hidden. In some parts of the interface it is shown as a percentage (Potential) instead — the same Talent divided by 100 and multiplied by 30%, since its maximum bonus is plus 30% to the stat.
Why is there a field for Essence Condenser stars?
Each Condenser star adds another 5% to all three stats at once, up to 20% at four stars. Leaving out the star count for a condensed Pal makes the calculator treat the visible number as if there were no bonus, which shifts the Talent range.
Is this formula official?
It is not from official Pocketpair documentation, but it is also not an unsourced community retelling: the open wiki states it verbatim, citing a game breakdown. We checked both directions of the formula — forward and reverse — against Jetragon’s figures in the same page’s Min/Avg/Max table.
Why are Souls and the Statue of Power left out?
The formula mentions them as separate multipliers, but we found no table with concrete per-level increment numbers. We chose not to invent a coefficient just to make the interface look complete — an honestly missing field beats a false number.
Unofficial tool. Not affiliated with Pocketpair.