Roblox Badges: How to Earn and Create Your Own
Contents
A Roblox badge is a special reward a developer gives a player for reaching a goal inside their game: completing a hard challenge, spending a certain amount of time in the game, or any other condition the creator decided was worth recognising. Earned badges collect in the Badges section of your inventory.
A quick word on scope. This is about Roblox’s own internal system — the one that works the same way on every device the game runs on. Console store achievements have nothing to do with it, and we won’t be covering specific badges from specific games either: everything below is about the mechanism itself.
What a badge means for the player
From a player’s point of view, a badge works in the simplest way possible: you meet some condition in a game, the game hands you a reward, and the reward stays with you. The condition is up to the developer — Roblox doesn’t dictate what badges should be awarded for. So in one game it might be beating a tough boss, and in another it might just be logging in and playing for a set amount of time.
One important detail: a badge belongs to a specific game. It isn’t a single platform-wide achievement list moderated centrally. Each creator maintains their own set of rewards for their own project.
Where to see your badges
Every badge you’ve earned shows up in the Badges section of your inventory — this is confirmed by Roblox’s own support page, “What are Badges?”. In other words, your inventory isn’t just a storage space for clothing and accessories on your avatar — it’s also an archive of your achievements.
In practice, this means badges are a public part of your profile rather than private in-game stats. If you’ve earned a rare reward, it’s visible right alongside the rest.
How many badges a developer can create
This is where the creator-facing part of the topic starts. Creating badges is limited, and the limit is tied to both quantity and time.
| What | Condition |
|---|---|
| Free badges | up to 5 within a 24-hour period, per game |
| Period reset | measured in GMT |
| Every additional badge in that same period | 100 Robux |
| Limit scope | counted separately for each of your games |
A few things follow directly from these conditions.
First, the limit resets on GMT, not your local time. If you’re planning a big update with a batch of new rewards, check GMT specifically — otherwise it’s easy to hit the paid threshold when you could simply have waited.
Second, the limit is counted per game. Two games mean two independent sets of free badges for the same period.
Third, the paid option exists and it’s predictable: an extra badge costs 100 Robux. If a launch is time-sensitive and waiting a full day isn’t an option, this is a normal working route. For where Robux comes from and how it works, see our separate guide on Robux.
Icon: 512×512 with a circular crop
Roblox recommends preparing a badge icon using the 512×512 pixel template. The reason is specific: the image gets cropped into a circle on upload.
That leads to a simple design discipline:
- Keep the subject centred. Anything sitting in the corners of the square will simply disappear after cropping.
- Avoid small text. The circular shape and the reduced size in lists will make it unreadable.
- Check the silhouette’s contrast. Badges sit next to each other in lists, and similar-looking circles will blur into one mass.
- Design distinct icons for distinct rewards. It’s the only way for a player to tell them apart at a glance.
These are design recommendations, not technical requirements from Roblox — the template size and the fact of circular cropping are the only things officially documented.
Managing badges in the Creator Dashboard
Creating and administering badges lives in the Creator Dashboard — the same panel where a creator manages the rest of their game’s settings.
It’s worth knowing about ordering separately. On the relevant Creator Dashboard page, a developer can reorder up to 50 badges at once by dragging them. This isn’t just cosmetic: order determines what a player sees first, letting you put either the easiest starter rewards or the most prestigious ones at the top.
The overall workflow looks like this:
- Decide on a condition — what exactly the game rewards.
- Prepare an icon using the 512×512 template, accounting for the circular crop.
- Create the badge on your game’s badges page in the Creator Dashboard.
- Watch the limit: up to 5 free badges per 24-hour GMT period, then 100 Robux each.
- Arrange the badges in the order you want by dragging them.
If you’re just starting out and haven’t published your own game yet, it makes more sense to go through the basics in Roblox Studio first and add badges to a working project afterwards.
What we’re not claiming
This section isn’t here for show. A lot of assumptions circulate about badges, and it’s more honest to draw a clear line around what’s actually known.
- We’re not naming an overall badge limit per game. What’s known is the daily creation limit and the per-action reorder cap. Those are different things, and we won’t collapse them into a single number.
- We’re not describing the code behind awarding a badge. The technical side — which calls a game uses to reward a player — isn’t covered here. The primary source is always better than a paraphrase: see Roblox’s official documentation.
- We’re not claiming badges generate revenue for developers. Creating extra badges spends Robux — it isn’t an earning mechanism. Cashing out is a completely separate process that lives in DevEx.
- We’re not promising a badge can’t be lost. Whether a developer can delete a badge, and what happens to players who already earned it, isn’t described in our sources.
- We’re not citing statistics. How many badges get created on the platform, what share of players collect them, how much they affect retention — Roblox doesn’t state any such figures in the materials we used.
If you come across an article with precise numbers on these topics, ask where they came from. They’re not in the public documentation we’ve relied on here.
In short
A Roblox badge is a reward from a developer for an achievement in their game; a player sees all their badges in the Badges section of their inventory. Creators build them in the Creator Dashboard: up to 5 free per 24-hour period (GMT) per game, then 100 Robux each, with a 512×512 icon template that gets cropped into a circle, and up to 50 badges can be reordered by dragging.
Frequently asked questions
What is a badge in Roblox?
It's a special reward that a game's developer can give a player for reaching a goal — for example, completing a hard challenge or playing for a certain amount of time. A badge is tied to a specific game, not to the platform as a whole.
Where can I see my badges?
In the Badges section of your inventory. That's where every badge you've earned across different games gets collected.
How much does it cost to create a badge?
A game's owner can create up to 5 badges for free within a 24-hour period (measured in GMT) for each of their games. Every additional badge within that same period costs 100 Robux.
What size should a badge icon be?
The recommended template is 512×512 pixels. When uploaded, the image gets cropped into a circle, so the corners of the picture won't be fully visible.
Can I change the order of badges in the list?
Yes. On the relevant Creator Dashboard page, a developer can reorder up to 50 badges at once by simply dragging them.
Can a badge be sold or transferred to another player?
Roblox doesn't describe this possibility on the pages we used as sources. We're not claiming it's possible or that it's forbidden — we have no official confirmation either way.