First Steps in Roblox Studio: Building a Game
Contents
Roblox Creator Hub’s official documentation walks developers through the process from installing Roblox Studio to publishing a finished game. Below are the main steps straight from that documentation, without guessing at anything it doesn’t say.
Installation and Requirements
Roblox Studio is a free application that runs separately from the app used to play games. The official minimum requirements:
- Windows. Minimum Windows 10, Windows 11 recommended.
- Mac. Minimum macOS 10.14, macOS 14 and newer recommended.
- RAM. Minimum 3 GB, 8 GB recommended.
These are requirements for the editor itself — higher than the requirements for just playing published games, which we covered in our piece on Roblox devices and requirements.
Where to Start a Project
A new project doesn’t have to be built from scratch. The documentation offers ready-made templates:
- Baseplate — an empty platform, the simplest starting point for testing mechanics.
- Platformer — built-in platforms and jump mechanics.
- Racing — a race track with a car, for speed-focused projects.
Publishing a Game
- Games are private by default. Only the creator and whoever they’ve added can see it.
- Size limit. A published place can’t exceed 100 MB (104,857,600 bytes); beyond that limit, saving and publishing may fail.
- Limit on the first public release. Making a private game public for the first time is capped at no more than five games a day; the limit resets daily.
If You Need a Wider Audience
To publish a game for a 16+ audience and Trusted Friends, the documentation requires: an account in good standing that’s at least two days old, completed age verification, and a filled-out mature content survey.
Opening a game to all age groups without an active Plus or Premium subscription for two consecutive months is possible for a fee: a one-time payment of 1,000 Robux (refunded if the game retains 100 engaged players for 60 days without moderation issues) or an accelerated payment of 100,000 Robux with no refund condition.
What Isn’t Officially Stated
- How long moderation of a new game takes. The documentation describes the requirements for the account and the game itself, but doesn’t give review timeframes.
- Whether there are any perks for beginner developers. Nothing on the checked pages mentions discounts or eased requirements for first projects.
- The minimum age to register a developer account. That condition isn’t directly stated on the publishing pages.
What’s Next
Once a game starts earning Robux from players, the logical next step is exchanging that Robux for real money. How that works and how long the payout takes is covered in our piece on DevEx. Before publishing, it’s also worth double-checking the security of the developer account itself — see our piece on two-step verification.
Frequently asked questions
How much does Roblox Studio cost?
The app itself is free. Minimum requirements are Windows 10 or macOS 10.14, and at least 3 GB of RAM (8 GB recommended).
Which template is best to start a first project with?
The official documentation offers three ready-made templates: Baseplate (an empty platform), Platformer (built-in jump mechanics), and Racing (a race track with a car). Baseplate is simplest for testing your own mechanics from scratch.
How many games can be made public in one day?
No more than five — that's the official limit on the first public release of a private game. The limit resets daily.
What's required to publish a game for a 16+ audience?
An account in good standing that's at least two days old, completed age verification, and a filled-out mature content survey.
Is there a size limit on a published game?
Yes, a place can't exceed 100 MB (104,857,600 bytes). Beyond that limit, saving and publishing may fail.