Overwhelming Blink in Dota 2: 6800 gold price
Contents
Overwhelming Blink costs 6800 gold — that’s the official figure from Valve’s data feed, not anyone’s estimate. The same entry lists a cooldown of 15s, a cast range of 1200, and item ID 600.
Below is everything the official source actually says about this item — and, just as important, everything it doesn’t. The second list ends up longer than the first, and that’s fine: it’s better to draw an honest line than to fill in gaps Valve hasn’t published.
What’s in the official feed
Valve serves item data as machine-readable output — the same set of fields the game client uses to draw the shop card. Here’s everything relevant to Overwhelming Blink:
| Field | Value |
|---|---|
| Cost | 6800 gold |
| Item ID | 600 |
| Cooldown | 15s |
| Cast range | 1200 |
| Level (neutral item) | 4294967295 |
| Recommended | no |
| Early game | no |
| Late game | yes |
That’s the complete list of what we’re working from. Everything else in this article either explains how to read these fields, or plainly states that the data isn’t there.
The 6800 price tag: what it means
6800 gold isn’t something a hero has in their pocket on minute one. An item at this price shows up once someone has already banked a solid chunk of their economy — lane farm, last hits, stacks, kills.
If you’re still figuring out where gold comes from in Dota and why some heroes stack it up faster than others, start with the basics — last hits and denies and understanding what to buy at the start. The gap between a starting shop run and a 6800-gold item is, in effect, the gap between the opening minutes of a game and its mid-to-late stage.
Worth noting: we’re using 6800 exactly as the feed states it. We’re not rounding it to “roughly seven thousand,” not comparing it against other items (their prices aren’t in our fact list), and not calculating how many minutes it takes to farm — Valve doesn’t provide that in this entry either.
Cooldown 15s and cast range 1200
Two fields from the feed say more about the item’s character than they might seem to at first glance.
A 15s cooldown means the item has an active ability that you trigger, and then have to wait out. Items without an active effect typically don’t have a cooldown field populated at all. Fifteen seconds is a stretch you’d actually feel mid-fight: use it, and you’re without it for a while after.
A cast range of 1200 is how far from the hero the effect reaches when applied. Again: 1200 is exactly the number in the feed. How that translates on screen, how it compares to specific heroes’ attack ranges, whether it’s changed across patches — none of that is in our fact list, so we’re not going to speculate on it.
What actually happens when the item is used — the effect itself, as described on the in-game shop card — is text that belongs to Valve. We’re not going to paraphrase it from memory or from someone else’s write-up: our source doesn’t cover that, and inventing the mechanic would be worse than saying nothing about it.
The odd field: level 4294967295
In the feed, Overwhelming Blink is listed as a neutral item at level 4294967295. We’re stating that number exactly as it’s recorded, without “correcting” or rounding it.
What this means in practice, Valve hasn’t explained. We’re not claiming it drops from neutral creeps, and we’re not claiming it belongs to any particular neutral-item tier. The only honest way to put it: the level field in this entry is populated with that value, and there’s no explanation for it in official materials.
If you’re curious how the game’s underlying data changes patch to patch, see the section on updates and patches — the feed updates alongside the game, and field values can look different over time.
Who it’s for and when: the only thing the official source says
This is a spot where it pays to be careful. There’s no list of “best heroes for Overwhelming Blink” anywhere in our data — no ranking, not even a hint. What we have are exactly three shop tooltips:
- Recommended — no. It’s not among the items the game suggests as a typical pick.
- Early game — no. The game doesn’t offer it as a first or second purchase.
- Late game — yes. This is the one positive flag out of three, and it’s about the late stage of a match.
Taken together, these three flags describe a niche late-game item — not something in a standard build, and not something you’d buy while your economy is still small. Exactly who should buy it and in what situation, the game doesn’t say.
If you’re still working out who on a team gets to spend gold on expensive items and who’s buying team utility instead, it’s worth reading about the five positions first. The logic is simple: a 6800-gold item flagged “late game” is a purchase for the player who’s farming, not the one holding the lane without gold.
What we’re not claiming
This is the most important section of the article. There are plenty of secondary write-ups about Overwhelming Blink floating around, so here’s a clear list of what we don’t know from the official source:
- Build recipe. What components make up the item and what the recipe cost is — not in our data.
- Stats. How much the item adds to a hero’s attributes — not listed.
- Effect numbers. No damage, slow, duration, or radius figures anywhere here. No number in the source means no number in the text.
- Win rates and stats. We don’t know how often it’s picked or how those games turn out.
- Meta recommendations. No “must-buy on this hero,” no “current-patch essential,” no “build after this item.”
- Change history. When the item was added, how it’s been adjusted across patches — outside our data.
If you come across a write-up somewhere that confidently fills in all of these gaps with exact numbers, check where they came from. Very often it’s a rewrite of a rewrite, where the numbers have drifted a few patches out of date along the way.
How to check these numbers yourself
You don’t have to take our word for it — the official source is open:
- Open the item feed for item ID 600 (link in the sources for this article). The response includes cost, cooldown, and cast range.
- Open the general item list — that’s where the shop tooltips live: recommended, early game, late game.
- Compare the values against what the item card shows in the game itself. If the numbers don’t match, a patch has shipped, and the client is the more current source.
- Note the language parameter in the link: the feed is served in English, so field names read without needing a translator.
That whole check takes a minute and saves you from the main risk: building an expensive item off a description someone copied from a two-year-old patch.
In short
Overwhelming Blink costs 6800 gold, has a 15s cooldown, and a cast range of 1200; shop tooltips flag it as a late-game item, not recommended, and not for the early stage. Everything else — the mechanic, the recipe, the stats, and its role in the meta — isn’t disclosed by the official source in this entry, so we’re not filling it in either.
Frequently asked questions
How much does Overwhelming Blink cost?
6800 gold, according to Valve's official data feed. That's the figure the game's own data server returns, not a third-party estimate.
What's the cooldown on Overwhelming Blink?
15s. That's the value in the item's cooldown field in the official feed.
What's the cast range on Overwhelming Blink?
The cast range is 1200. That's what the feed states; Valve doesn't list any other distances in this entry.
Is Overwhelming Blink worth buying early in the game?
Shop tooltips mark it as not an early-game item, but a late-game one. It's also separately flagged as not recommended.
What does "neutral item, level 4294967295" mean?
That's how the level field is populated in the official feed. Valve hasn't explained what this actually encodes, and we're not going to guess at an interpretation.
Where can I check these numbers myself?
In the item feed on dota2.com under item ID 600, and in the general item list — both links are in the sources for this article.