Roshan in Dota 2: Aegis, Cheese and Refresher Shard

Roshan in Dota 2: Aegis, Cheese and Refresher Shard
Contents
  1. How long Roshan takes to respawn
  2. Aegis of the Immortal: a second life on a clock
  3. Cheese and Refresher Shard: what actually drops from the third kill
  4. Why Roshan gets stronger over time
  5. A source to check for yourself
  6. What the sources do NOT confirm
  7. In short

Roshan is Dota 2’s neutral boss whose death hands the team Aegis of the Immortal, and from a certain point on, Cheese and Refresher Shard as well — and it is exactly around these three rewards that teams plan the mid-to-late game. This guide sticks to what Liquipedia and Dota 2’s own patch page confirm: how long Roshan takes to respawn, how long Aegis lasts once picked up, and — separately — which kill actually drops Cheese and Refresher Shard, since that detail is one of the most commonly misremembered parts of the mechanic.

How long Roshan takes to respawn

Roshan does not stay dead forever — he comes back after a random window: between eight and eleven minutes in normal mode. In Turbo Mode that window is shorter, between four and five and a half minutes. The exact moment inside that range is deliberately unpredictable, so no team can know in advance the exact second the pit will be open again.

That uncertainty is exactly why wards around the Roshan pit matter for the whole game: seeing whether the pit is empty or occupied again can only be done by vision, not by counting down a timer. For the early-game gear that sets a team up for map control, wards included, see the guide on Dota 2 starting items.

Aegis of the Immortal: a second life on a clock

Every Roshan kill — the first, the second, the third, and any after that — hands the team Aegis of the Immortal. It is a unique item: it cannot be sold, dropped from the inventory, or handed to another hero once it has been picked up. The hero holding Aegis gets a second life — if they die, Aegis instantly brings them back at the spot of death with health and mana fully restored.

Aegis does not last forever. It expires five minutes after being picked up, or four minutes in Turbo Mode. If the reward goes unused within that window, it simply disappears from the inventory. There is one more trap: if Roshan is killed again before the old Aegis has expired, Roshan reclaims the unused item for himself, rather than it staying with the team that held it. That is why sitting on an about-to-expire Aegis instead of going for another kill is usually a bad trade — for how teams split up who makes that call, see the guide on Dota 2’s five positions.

Cheese and Refresher Shard: what actually drops from the third kill

This is where the most common mix-up lives. Many players assume that from Roshan’s second death onward, either Cheese or Refresher Shard drops, depending on which pit — Radiant or Dire — the kill happened in. According to the current kill-reward table, that is not the case.

From the second kill, the team additionally gets only Roshan’s Banner — a separate item that neither heals nor refreshes a spell. Cheese and Refresher Shard show up together, both at once, and only starting from the third kill onward. The key point: this rule is identical for both pits and does not depend at all on which side of the map the fight happened on. Liquipedia’s changelog for Roshan confirms that a pit-based restriction on this reward did exist in older versions of the game, but the current mechanic no longer has it.

Cheese instantly restores 2500 health and 1500 mana — the exact figures given in the source, with no rounding. Refresher Shard, on the other hand, does not heal at all; instead it resets the cooldown on most of a hero’s active abilities and items, letting the team reuse an ultimate again in the very same fight. Unlike Aegis, Roshan does not reclaim Refresher Shard even if he is killed again afterward. Cheese or Refresher Shard picked up from Roshan can be sold for 500 gold, but only by the first hero whose inventory the item entered.

Why Roshan gets stronger over time

Roshan does not stay equally dangerous for the whole match. With every minute of game time he gains extra armor, health, attack damage, and experience bounty for the team that eventually kills him. These bonuses keep accumulating continuously, even while Roshan is dead and waiting to respawn, so a late-game Roshan is always more dangerous than the same boss at the ten-minute mark. That is exactly why preparing for a late Roshan attempt looks different from an early one: the team needs more sustain and crowd control rather than raw attack speed. For how the game mode — Turbo Mode included — changes the pace and therefore how quickly a team can prepare for Roshan, see the guide on Dota 2 game modes.

A source to check for yourself

Roshan’s reward mechanics occasionally change together with game updates, so the numbers in this article are tied to a specific source and a specific check date, not to memory or someone else’s recap. As of publication, the current gameplay patch for Dota 2 was 7.41e. To confirm the mechanic hasn’t changed since, check the news item about the latest gameplay update and the general guide on how to track Dota 2 updates and patches yourself, rather than relying on someone else’s summary.

What the sources do NOT confirm

  • The exact list of patches that changed the pit mechanic. Liquipedia’s changelog shows that a pit-based restriction on Cheese or Refresher Shard did exist in older versions, but this article does not name the exact patch that removed it for good — guessing a number would be worse than leaving it out.
  • The exact second Roshan respawns in any given match. The source only gives a range — eight to eleven minutes — and the exact moment inside it is always random and unknown in advance, even to the developers.
  • The exact numeric bonuses Roshan gains per minute. The source confirms the fact that Roshan grows stronger over time in armor, health, attack damage and experience bounty, but the specific growth values are deliberately left out here to avoid stating unconfirmed numbers.

In short

Roshan respawns after a random window of eight to eleven minutes (four to five and a half in Turbo Mode), every kill drops Aegis of the Immortal, which expires after five minutes (four in Turbo Mode), and Cheese and Refresher Shard drop together only from the third kill onward — the same on both pits, contrary to the common belief that it depends on which side of the map Roshan died on.

Frequently asked questions

Which kill drops Cheese and Refresher Shard?

Both items drop together, and only starting from Roshan's third death onward. This does not depend on which pit — Radiant or Dire — the kill happened in: the rule is the same on both sides of the map.

Is it true that the choice between Cheese and Refresher Shard depends on the pit?

Not in the current version of the game. Liquipedia's changelog shows that a pit-based restriction did exist in older versions of Dota 2, but right now both items drop at the same time, regardless of which side of the map Roshan died on.

How long does Aegis of the Immortal last after it's picked up?

Five minutes from the moment a hero picks it up, or four minutes in Turbo Mode. If the hero neither dies nor uses the effect within that window, Aegis disappears from the inventory.

What happens if the hero carrying Aegis dies again?

Aegis brings the hero back to life right where they died, fully restoring health and mana. But if Roshan is killed again before the old Aegis expires, Roshan reclaims the unused item instead of the team keeping it.

How long does it take Roshan to respawn after dying?

Between eight and eleven minutes in normal mode, and between four and five and a half minutes in Turbo Mode. The exact moment inside that window is always random.

Does Roshan get stronger over time?

Yes. With every minute of game time Roshan gains extra armor, health, attack damage and experience bounty, and these bonuses keep accumulating even while he is dead, so a late Roshan is always more dangerous than an early one.

Sources