Swift Blink in Dota 2: cost, cooldown and cast range per Valve's feed

Contents
  1. The numbers from the official feed
  2. What’s missing from the feed: the effect description
  3. Shop tooltips: the only thing Valve says about “when”
  4. The odd tier value: 4294967295
  5. What 6800 gold actually means
  6. What we’re not claiming
  7. How to check this yourself
  8. Short version

Swift Blink costs 6800 gold, has a 15s cooldown and a cast range of 1200 — that’s exactly how the item is described in Valve’s official data feed. This is the primary source: the same dataset the game client pulls its numbers from for the shop card.

Below is everything the feed contains, how to read the shop tooltips, and — just as important — what’s missing from the feed and what we won’t claim because of that.

The numbers from the official feed

Parameter Value
Cost 6800 gold
Cooldown 15s
Cast range 1200
Item ID 603
Type neutral item
Tier (as listed in the feed) 4294967295

A few notes on how to read these fields.

Cost. 6800 gold is the raw feed number, before discounts, sales or any recalculation. If your screen shows a different figure, check your client version: the feed serves data for the current build, not whatever patch you last played.

Cooldown. The cooldown field is the time the item “rests” between uses. Here that’s 15s. That’s the full extent of what the feed says about how often you can use it — no dependency on hero, level or other items shows up in the fields.

Cast range. 1200 is a distance in in-game units. The feed doesn’t label the unit of measurement and doesn’t explain how the range behaves in different situations. Neither do we.

Item ID 603. This is the item’s technical number. You’ll need it if you want to check Valve’s feed yourself — it’s the ID we used to pull everything above.

What’s missing from the feed: the effect description

The most common thing someone looking at Swift Blink in the shop wants is one sentence: what does it actually do. Here we have to be upfront.

The text you read in the client’s shop is Valve’s material. We’re not going to quote it, and reconstructing it “from memory” would be worse than not writing it at all — that’s how invented numbers and effects that don’t exist in the game end up in an article. The feed we draw facts from has no effect mechanics in it at all — just numeric fields for cost, cooldown, cast range, and a couple of service flags.

So the honest answer is: check the effect description in the game itself, by hovering over the item in the shop. That’s the only source guaranteed to match your exact client version. The numbers in the table above will match what you see there.

Shop tooltips: the only thing Valve says about “when”

Valve keeps service flags for the shop in its item list. For Swift Blink, they read as follows:

Tooltip Value
Suggested item no
Early game no
Late game yes

What you can take from this without guessing:

  • The item is not among what the shop suggests upfront, before you’ve even gone to lane.
  • It’s not flagged as an early-game item.
  • It is flagged as a late-game item.

This isn’t build advice or a meta recommendation — it’s three service flags Valve set in its own data. But they give a simple starting point for a new player: if you’re eyeing Swift Blink on minute one, you’re looking at the wrong item. How roles and tasks shift across game stages is covered in our guide to the five positions, and what’s actually worth buying at the start is in the starting items guide.

The odd tier value: 4294967295

In the feed, Swift Blink comes through as a neutral item, and the tier field carries the value 4294967295. That looks strange, and we’re not going to pretend it isn’t.

What we’re claiming: this is exactly the number that sits in that field in Valve’s feed, and we’re passing it along as-is, without rounding or “fixing” it.

What we’re not claiming: that this is a real neutral-item tier, that it maps to some specific rank, or that Valve will ever explain it. There’s no explanation in the data. Guessing about service values and counter overflow would be a theory, not a fact — and we don’t put theories in reference material.

What 6800 gold actually means

The price marks the game stage just as clearly as the “late game” flag does. 6800 gold isn’t something you scrape together in the first minute — your farm needs to be working first. We’ve covered the last-hitting mechanic that gold comes from separately: last hits and denies.

We won’t give you any “how many minutes this takes to farm” figure: that number doesn’t exist in Valve’s data, and any number here would be invented. Farm speed depends on the game, not on the feed.

What we’re not claiming

This is the most important section, and it’s short:

  • ⚠️ We do not name heroes Swift Blink suits. That data isn’t in the feed.
  • ⚠️ We do not give “best builds” or item order. That’s opinion, not fact.
  • ⚠️ We do not cite win rates, pick rates or popularity stats. We haven’t measured any of that.
  • ⚠️ We do not reconstruct the item’s effect from memory — see the section above.
  • ⚠️ We do not promise these numbers won’t change. Feed values shift with patches; here’s what to do about that.

How to check this yourself

A good habit: don’t take any Dota 2 site’s word for it, including ours. Verifying takes under a minute.

  1. Open the item card in Valve’s feed. This is the official endpoint for item data by ID 603: dota2.com/datafeed/itemdata.
  2. Find the cost, cooldown and cast range fields. Compare them against the table above — the numbers should match character for character.
  3. Check the shop tooltips in the full item list: dota2.com/datafeed/itemlist. That’s where the “suggested,” “early game” and “late game” flags live.
  4. Hover over the item in the client. The effect description comes from there only, and only for your version of the game.
  5. Re-check after major patches. A valid number today can be outdated tomorrow — track changes in our updates and patches section.

Short version

Swift Blink costs 6800 gold, has a 15s cooldown and a cast range of 1200; the shop doesn’t suggest it for early game but flags it as a late-game item. Check the effect description in the client — we won’t paraphrase Valve’s text, let alone invent the mechanic.

Frequently asked questions

How much does Swift Blink cost in Dota 2?

6800 gold — that's the exact value Valve's official data feed lists for the item with ID 603.

What's the cooldown on Swift Blink?

15s. That's the cooldown field value in Valve's official feed, so it matches what the in-game shop shows.

What's Swift Blink's cast range?

The cast range is 1200. The feed doesn't label a unit of measurement — it's an in-game distance value.

Is Swift Blink a neutral item?

Yes, Valve's feed flags it as a neutral item, and the tier field carries the value 4294967295. Valve doesn't explain what that number means in the feed, and we're not going to guess.

When should you buy Swift Blink?

The shop tooltips only tell you this much: the item isn't flagged for early game, and it is flagged for late game. Valve doesn't name a specific timing or build order.

Why don't you describe what Swift Blink actually does?

The effect description text in the client belongs to Valve, and the feed we pull facts from only has numeric fields. We won't reconstruct the effect from memory — that would be a guess, not a fact.

Sources