Vice City
Rumour
The main city of Leonida and the heart of the story: art deco beachfront hotels, a working port and dense residential blocks. The official site frames it as a city where money and violence travel together.
The game is not released yet. Names come from the sources listed below, but the position of every marker on this schematic was placed by us: no official map exists, so there is nothing to check the coordinates against. That is why every marker is tagged as a rumour.
Drag the map with mouse or finger, scroll to zoom. Keyboard: Tab to a marker, Enter to open.
Data version v6 · checked 2026-08-28
The base map is built from open geodata of the real Florida (Natural Earth 1:10m, 5.1.1 — public domain), because Leonida is modelled on it. This is not a game asset and not a trace of anyone else’s map. Marker positions are ours and approximate. The site is not affiliated with the game’s rights holder.
Rumour
The main city of Leonida and the heart of the story: art deco beachfront hotels, a working port and dense residential blocks. The official site frames it as a city where money and violence travel together.
Rumour
A chain of islands south of the mainland: fishing settlements, bars over the water and boat ramps. The official description casts it as the place people escape the city for.
Rumour
The swampy interior of the state: rivers of grass, airboats and boardwalks on stilts. The official section presents it as the wild opposite of the coast.
Rumour
A port town on the north-west coast: freight terminals, docks and an industrial fringe. The official site lists it among Leonida key places.
Rumour
The farming centre of the state: cane fields, grain elevators and a sugar refinery the official copy calls out by name. A working town with no tourists.
Rumour
Forest country with a national park along the state northern border: hills, lakes and hiking trails. The official section singles it out as the natural side of Leonida.
Rumour
The beachfront district of Vice City: art déco hotels above white sand. The official copy presents it as the face of the city.
Rumour
The émigré quarter of Vice City. The official copy names its local panaderías as the mark of the neighbourhood.
Rumour
Another beach district of Vice City, named on the official game site alongside the rest of the coastal blocks.
Rumour
The industrial side of Vice City: warehouses, workshops and freight yards. The name appears in the official site copy.
Rumour
A beachfront district that source C lists separately from Ocean Beach and Washington Beach. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
The southern end of the beach strip — a name familiar from real Miami. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
An émigré quarter that source C lists separately from Little Cuba. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
An inner district of Vice City between the beaches and the industrial belt. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
A district in the northern part of the Vice City build-up. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
A residential district north of downtown Vice City. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
A district on the mainland side of the city, away from the ocean. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
A chain of made-ground islets between the mainland and the beach strip. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
Out-of-town development west of Vice City. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
An inland town; source C gives Sebring, Florida as the model. Mariana County (south-west). The point sits inside the county quadrant — approximate.
Rumour
The only name source C gives for this county; the models are Aventura and Pembroke Pines. Leonard County (north-east, modelled on Broward). The point sits inside the county quadrant — approximate.
Rumour
A town in the north of the state, next to Mount Kalaga National Park. Lummox County (north), its north-western part. The point sits inside the county quadrant — approximate.
Rumour
The officially named south of Vice City. In the publisher’s copy it is home to one of the city’s loudest gangs, whose compound can be raided. No specific block is named, so the marker sits in the south of the metro area by convention.
Rumour
A hotel on the Vice City waterfront, named on the official site. For the series it is a name familiar from earlier games.
Rumour
A Vice City flea market. The official copy mentions it as the place where knock-off brands change hands.
Rumour
A name pointing straight back to the series history in Vice City; it appears in the official site copy.
Rumour
The sugar refinery at Ambrosia — the official copy calls it the backbone of the local economy.
Rumour
A golf course — a name the series has carried since Vice City in 2002. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
The Stock 305 clothing store — in the official copy, Stockyard’s premier destination for elevated streetwear. The publisher names the district (Stockyard) but not the address, so the marker sits inside Stockyard approximately.
Rumour
The Electric Fang tattoo parlor — in the official copy, Stockyard’s most iconic ink bar, with over 50 signature tattoos designed by the artist collective FAILE. The district is stated, the address is not, so the point is approximate.
Rumour
The name appears in the official game copy, but with no location. Source C places the bay in Mariana County (south-west, modelled on Cedar Key), so the marker sits by the western shore. Through v3 it wrongly sat in the north-east.
Rumour
Another bay on the east coast of Leonida, named on the official game site.
Rumour
The big inland lake of the state. The name appears in the official site copy; its position on our schematic is approximate.
Rumour
An island by Vice City; source C names Virginia Key as its model. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
Another island that source C assigns to the same county. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
An island in the Leonida Keys chain; source C gives Key Largo as the model. Mariana County (south-west). The point sits inside the county quadrant — approximate.
Rumour
A national park in the north-east of Leonida — the officially named natural landmark of the Kalaga region.
Rumour
A natural area on the edge of the city and the Grassrivers wetlands. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
The city sea port. The official copy calls it the cruise capital of the world — and the gateway for every other kind of cargo.
Rumour
The main airport of the state; source C notes separately that it is large. Vice-Dale County (south-east, modelled on Miami-Dade). The point sits inside the county quadrant — approximate.
Rumour
A seafront boulevard in Vice City: the official copy invites you to cruise Shore Drive in a classic sedan and treats it as a recognisable ocean-side route. Which stretch of the barrier island is meant is not stated, so the point is conventional.
Rumour
The Shore Court personal garage. The only anchor the publisher gave is “a stone’s throw from the glistening sands of Ocean Beach”, and that is what we reproduced, so the marker sits right by the beach. No exact address is named, so it stays a guess.
Rumour
The Paradise Garage in Watson Bay: the official copy says it holds a weapon locker plus a secure place to deposit stolen goods to be fenced. The publisher names the district outright (Watson Bay); the exact point inside it is ours, hence the rumor status.
Rumour
The One-Eyed Willie’s mod shop. The official copy states outright that it sits in Lake Leonida and specialises in off-road modifications and hand-painted automotive artistry. The point on the lake shore is our guess inside the named area.
Rumour
The state penitentiary named in the official copy. Where exactly it stands is unknown, so the marker sits inland by convention.
Rumour
The PTT Youngin$ illegal goods store. The official copy ties it to a gang from Southside Vice City whose compound you are invited to raid. No block is named, so the point on the southern edge of the city is conventional.