How to Fish: Devs Promise New Content and Fixes After 1M Sales
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On August 23, 2026, Dazed Games officially confirmed that after How to Fish sold one million copies in two days, the studio will add new content and keep fixing bugs — with no dates, patch numbers, or specific feature list attached.
What the developers actually said
On the same day the sales counter for How to Fish crossed one million copies, Dazed Games posted an announcement in the official Steam news feed titled “1 MILLION FISHERMEN IN 2 DAYS?!?!1?”. The text opened with “WE HIT 1 MILLION FISHERMEN! THANK YOU ALL!” — a thank-you aimed at players for two days of a frantic launch.
GamesRadar+ quoted the studio’s answers to fan questions posted directly under that same announcement on August 24, 2026. Asked about the game’s future, Dazed Games replied with two short lines:
| Promise | Dazed Games’ wording | Details |
|---|---|---|
| New content | “Yes, we’ll be adding more content!” | No dates or names |
| Bug fixes | “Yes, we’ll be fixing bugs!” | No patch number or timeline |
Both replies are short and light on specifics. This confirms a direction for the game, not a roadmap with dates.
The promise came right after the patch, not instead of it
August 23, 2026 turned out to be a double day for How to Fish — worth stating separately, since the million-copies headline can easily overshadow the fact that the studio was, at the very same time, continuing its regular work on the game.
| Time (UTC), August 23, 2026 | Event |
|---|---|
| 13:34 | “1 MILLION FISHERMEN IN 2 DAYS?!?!1?” announcement on Steam |
| 20:40 | PATCH 1.0.6 released in the same official feed |
First the studio reported one million players and promised new content and fixes, and seven hours later that same day it shipped another patch. The promise didn’t stand in for real work on the game — it came right after an update that had already shipped. We covered How to Fish’s problems and bugs that were already fixed separately.
What players are asking for
Fans didn’t stay quiet in the comments under the announcement. GamesRadar+ singled out three categories of requests that came up most often:
| Category | What players specifically want |
|---|---|
| Islands | New fishing locations beyond the ones already in the game |
| Bosses | New bosses in addition to the ones already present |
| Fish | New fish variants to collect |
GamesRadar+ directly names these three categories as the most likely directions for future content — precisely because they came up most often in comments under the official announcement. That’s a journalist’s observation of community reaction, not a statement from the developers themselves.
Right now the game already has a final boss — a whale, with a second combat phase inside a volcano crater. We broke down that fight separately, and it’s against that backdrop that the “more, please” requests make sense: players want other opponents of similar scale, not a simplified copy of what already exists. The same logic applies to fish — the full table of bait and what catches what already shows how detailed the current catch system is, so a request for new fish variants reads as a logical continuation, not an attempt to stretch thin content.
What hasn’t been officially announced yet
It’s worth clearly marking the boundary of what’s actually known as of September 1, 2026:
- Dates for new content or the next patch have not been officially announced.
- A version number for the future update (1.0.11 or otherwise) has not been officially announced.
- A feature list — whether islands, bosses, and fish specifically will actually be added — has not been officially announced. These are player wishes from the comments, not a confirmed developer plan.
- We already covered what’s missing in the game right now, from cloud saves to a Workshop; the August 23 announcement didn’t directly address any of those points.
Why this matters
For an indie studio, a public support promise right after crossing the one-million mark is both a reputational gesture and a signal to the community: the game won’t be abandoned right after the sales hype fades. But for now it remains a statement, not a concrete plan. As of September 1, 2026, Dazed Games has named no dates, no version numbers, and no official feature list — only two short “yes” answers to fan questions about content and bugs.
Frequently asked questions
Did the How to Fish developers confirm new content?
Yes. On August 23, 2026, Dazed Games directly told fans on Steam: "Yes, we'll be adding more content!" No dates or names of specific additions were given.
Will bugs in How to Fish keep getting fixed?
The studio confirmed this in a separate line: "Yes, we'll be fixing bugs!" No future patch number or timeline was officially announced.
What exactly are How to Fish players asking for?
According to GamesRadar+, comments under the announcement most often repeated three categories: new islands, new bosses, and new fish variants.
When exactly was the new content promise made?
On August 23, 2026 at 13:34 UTC, in the announcement "1 MILLION FISHERMEN IN 2 DAYS?!?!1?" about selling one million copies in two days after launch.
Does this promise mean patch 1.0.6 was cancelled?
No. PATCH 1.0.6 shipped the same day at 20:40 UTC, seven hours after the announcement — the promise came right after that update, not instead of it.
Is there already an official list of new islands, bosses, or fish?
No, nothing has been officially announced. These are categories GamesRadar+ journalists identified from player comments, not a confirmed developer roadmap.