Keys and gifts: 5 065 How to Fish copies not bought on Steam

Contents
  1. The numbers
  2. Where such copies come from
  3. What the studio itself says
  4. Why this is interesting at all
  5. What we are not claiming

Steam has a filter most players never touch: reviews can be shown only from people who bought the game on Steam itself. The gap between that number and the overall total shows how many copies arrived another way — as a gift, a key, a giveaway.

For How to Fish that gap turned out to be large.

The numbers

Group Reviews Positive Positive share
Bought on Steam 38,705 36,691 94.8%
Acquired otherwise 5,065 4,844 95.6%
Total 43,770 41,535 94.9%

5,065 reviews is 11.6 percent of the whole base. Every ninth person who wrote a review never pressed buy on the store page.

Where such copies come from

Steam files several different cases under this category, and from the outside they cannot be told apart:

  • a gift from another player — bought it, sent it to a friend;
  • a developer or publisher key — press, streamers, contests;
  • a key bought in a third-party shop — legitimate key resellers;
  • a giveaway — promos, bundles, social-media giveaways.

The API does not separate those four cases. It says exactly one thing: the copy was activated with a key rather than bought in the Steam store.

What the studio itself says

In the FAQ on its own site, Dazed Games states plainly that it does not give out free keys. So the simplest explanation — the developer scattered keys around — is ruled out by the studio itself.

That leaves player-to-player gifts, third-party key shops and bundles. Which of the three produced the bulk of these 5,065 reviews we have not established — none of our sources shows it.

Why this is interesting at all

The score did not drop. Free copies usually push a rating in some random direction: a player who paid nothing is either more forgiving or more indifferent. Here the difference is tiny — 95.6 percent against 94.8, under a single point. How the game was obtained barely moved the verdict.

Gifting is a signal too. The game costs 7.99 dollars and has co-op. The cheapest way to bring a friend in is to gift them a copy. A high non-Steam-purchase share for a cheap co-op indie looks natural, even though we cannot prove that with numbers.

The playtime sample shows it as well. Among the 600 reviews we used for the hours count, 79 (13.2%) were not from Steam buyers, and 8 (1.3%) carried an explicit received-for-free flag.

What we are not claiming

This is not a copy count. 5,065 is a number of reviews, not keys. How many keys were activated in total, Steam does not publish, and we did not measure any one-review-per-N-copies ratio.

This is not proof of a bundle. We did not find How to Fish in any bundle — but we did not check every storefront either. Absence of evidence is not evidence of absence here.

Frequently asked questions

How many How to Fish reviews come from Steam buyers?

38 705 out of 43 770. The remaining 5 065 come from players who got the copy outside the Steam store.

What counts as a non-Steam-purchase review?

A review from a key owner: a gift from another player, a developer key, a key from a third-party shop, or a giveaway.

Do key owners rate the game lower?

No, slightly higher: 95.6 percent positive against 94.8 for Steam buyers. The gap is under one point.

Does Dazed Games hand out free keys?

In its own FAQ the studio answers that it does not give out free keys.

How many copies are free?

In our 600-review sample, 8 carried the received for free flag — 1.3 percent.

Sources