ARC Raiders Steam Achievements: Part Two

Contents
  1. Where to check your own progress in Steam
  2. How to read the percentage
  3. Fighting ARC machines
  4. Clashes with other raiders
  5. Team play
  6. Returning to Speranza
  7. Side antics
  8. Two achievements without a description
  9. What we’re not claiming
  10. Where to go next
  11. In short

This is the middle-rarity slice of ARC Raiders achievements — the ones unlocked by between 50.9% and 36.9% of game owners. Roughly every second player already has the top entries on this list, and the bottom ones belong to a bit more than one in three.

Below you’ll find the names exactly as they appear in the game, the developer’s official conditions, and the percentage of players from Steam’s statistics page. We’re not adding anything beyond that: where Steam doesn’t explain how to actually meet a condition, we say so plainly.

Where to check your own progress in Steam

The process is straightforward:

  1. Open your Steam library and go to the ARC Raiders page.
  2. Find the achievements block on the game’s card — it shows how many of the 50 you’ve already unlocked.
  3. Click it to see the full list with “unlocked” / “locked” markers for your own account.
  4. To compare yourself with everyone else, open the game’s global achievement statistics page — that’s where Valve shows what share of all owners has unlocked each achievement.

The difference between these two screens matters. The first is about you. The second is about all game owners combined, and it’s where every percentage in this article comes from.

How to read the percentage

The percentage isn’t a difficulty rating and it isn’t “how much time it takes.” It’s simply the share of game owners who have ever unlocked that achievement at some point. Several things feed into that number at once: how hard the condition actually is, how naturally it tends to happen on its own, and how many people even reached the relevant stage of the game.

That’s why this group mixes achievements of quite different character: some you’ll complete just by playing a lot, others need deliberate intent.

Achievement Official condition Players
Unyielding Incapacitate 10 raiders 50.9%
Bringing Down the Big Guns Destroy a Rocketeer 48.3%
No Going Back description not shown 47.5%
Top of the World description not shown 44.0%
Back from the Brink Revive a squadmate ten times 41.5%
Long Shot Hit a target from over 250 metres away 39.9%
Into the Breach Destroy a Bastion 39.1%
Same Song, Same Verse Trigger two car alarms in a single round 38.7%
In the Nick of Time Safely return to Speranza with less than 5 seconds left on the round clock 38.3%
Horseshoes and Hand Grenades Knock down a raider you encounter using a grenade 37.8%
Snitches get Stitches Destroy a Snitch using a Stitcher 37.2%
Escape Artist Safely return to Speranza 100 times 36.9%

Now the same list, grouped by theme.

Fighting ARC machines

Three entries in this group require destroying a specific machine enemy.

Bringing Down the Big Guns (48.3%) — destroy a Rocketeer. The most common “machine” achievement on this list.

Into the Breach (39.1%) — destroy a Bastion. The percentage is noticeably lower, and that’s the one thing we can say with confidence: fewer players get to this particular target.

Snitches get Stitches (37.2%) — destroy a Snitch using a Stitcher. The condition here is two-part: it’s not just about the target but also about the tool. Conditions phrased as “do X specifically using Y” tend to sit lower than their neighbours for exactly that reason.

What Steam doesn’t say: where these machines show up, how often, or what to do if you don’t have the right gear. An achievement’s description is a condition, not a walkthrough. We’ve covered enemies in general in a separate piece on ARC machine types.

Clashes with other raiders

Unyielding (50.9%) — incapacitate 10 raiders. The most common achievement in this slice of the list: half of all game owners have it.

Horseshoes and Hand Grenades (37.8%) — knock down a raider you encounter using a grenade. The condition is tied to a specific weapon, so it happens by accident less often.

Long Shot (39.9%) — hit a target from over 250 metres away. The official description just says “target,” without specifying who or what it has to be. We’re not going to fill that gap in on the developer’s behalf.

Team play

Back from the Brink (41.5%) — revive a squadmate ten times. The only purely co-op achievement in this group: it requires having a squadmate in the first place. For more on playing together, see our piece on co-op and squads.

Returning to Speranza

Escape Artist (36.9%) — safely return to Speranza 100 times. This is the lowest percentage in the group, and the reason is more about accumulation over time than the difficulty of any single run.

In the Nick of Time (38.3%) — safely return to Speranza with less than 5 seconds left on the round clock. This condition is about timing, not volume.

Side antics

Same Song, Same Verse (38.7%) — trigger two car alarms in a single round. This isn’t something the game requires for progress: it’s a pure “easter egg” achievement that has to be done on purpose.

Two achievements without a description

No Going Back (47.5%) and Top of the World (44.0%) — no description shown on Steam’s statistics page. We only know the name and the percentage.

What to do with that: nothing, other than not trusting other people’s explanations without a source. We’re not repeating what fan wikis or videos claim, because there’s no way to verify them — the official condition text simply isn’t publicly available on the statistics page.

What we’re not claiming

  • That these percentages are fixed. This is a live figure that changes along with the player count and with patches.
  • That a low percentage means “hard.” It only means “fewer people have done it.”
  • That there’s a “correct order” for chasing these. Rockstar has nothing to do with this — this is a game by Embark Studios, and the studio posts news on its official site, arcraiders.com; it hasn’t published any recommended order for achievements.
  • That we know the conditions for “No Going Back” and “Top of the World.” We don’t.
  • Any coordinates, mission names, completion times, or “optimal builds” — none of that is in the official descriptions, and we’re not going to make it up.

Where to go next

This article covers the middle of the list. The two extremes are covered separately: the rarest achievements and the most common achievements. The start of this same list is in part one.

In short

This part of the list covers achievements held by between 50.9% and 36.9% of players: fights against the Rocketeer, Bastion, and Snitch, clashes with other raiders, reviving squadmates, returning to Speranza, and one car-alarm prank. Steam only gives you the wording of the conditions — and for “No Going Back” and “Top of the World,” it doesn’t even give you that.

Frequently asked questions

How many achievements does ARC Raiders have in total?

ARC Raiders has 50 Steam achievements in total. This article covers the achievements that didn't make it into either the rarest or the most common group.

Where can you check your own ARC Raiders achievement progress?

Open the ARC Raiders page in your Steam library and go to your profile's achievements section — it shows what you've already unlocked and what you haven't. Valve shows overall stats across all game owners on a separate achievement statistics page.

What does the percentage next to an achievement mean in Steam?

It's the share of game owners who've unlocked it. The lower the percentage, the rarer the achievement.

Which achievement in this group is the most common?

"Unyielding" — unlocked by 50.9% of players. Official condition: incapacitate 10 raiders.

Why do some achievements have no description?

"No Going Back" and "Top of the World" don't show a description on Steam's statistics page. This is usually done with achievements whose text would give away story details, but there's no official explanation for it.

Is there an official guide for meeting these conditions?

Steam only gives you the wording of the condition, not a step-by-step guide. We don't add our own guesses about routes, locations, or tactics.

Sources