PUBG Steam Achievements: The Mid-Rarity Tier
Contents
This is the slice of PUBG: BATTLEGROUNDS achievements that Steam’s statistics place in the middle of the scale: more people have unlocked them than the rarest achievements, but noticeably fewer than the most common ones. In other words, these aren’t handed out for your first match, but they’re not the kind of thing that takes years of grinding either.
Below are the official conditions for each one, and the percentage of players from Steam’s statistics page. I’m keeping the original English names as they are — that’s how they’re labelled in the game and how you’d search for them.
Where to check your progress on Steam
There are two different screens, and it’s easy to mix them up.
- Your personal progress. Open your Steam library, go to the PUBG: BATTLEGROUNDS card — there’s an achievements block split into unlocked and locked. The same list is duplicated in your Steam profile’s achievements section.
- Overall stats across all players. This is a separate Valve page — PUBG: BATTLEGROUNDS achievement statistics. It shows the share of game owners who’ve unlocked each achievement. That’s where every percentage in this piece comes from.
If your profile is private, no one but you can see your achievements — but that doesn’t affect the overall stats page.
The game has 37 achievements in total. The rarest and the most common ones are covered separately: rarest achievements and most common achievements.
What the percentage actually means
The percentage isn’t “difficulty.” It’s the share of game owners who ever pressed the button that unlocked it. The denominator includes both people who bought the game and launched it once, and people who play daily.
So read the numbers this way: a lower percentage = fewer people got there. The reason could be anything — a long condition, a niche playstyle, a mode people simply don’t touch. Steam doesn’t explain the reason, and we’re not going to invent one.
One-off conditions: a single action and you’re done
Three achievements in this group don’t require any kind of streak. They either trigger on one lucky moment or accumulate on their own.
| Name | Players | What the official description requires |
|---|---|---|
| Now You See Me, Now You Don’t | 31.5% | Equip a ghillie suit for the first time |
| First Blood | 30.2% | Get the first kill in a match |
| Airborne | 25.0% | Jump from the plane 101 times |
Now You See Me, Now You Don’t is the most common one in this whole list. The condition is literally one thing: put on a ghillie suit at least once. Where exactly it turns up and how often — Steam doesn’t say, and we’re not going to relay fan sources here.
First Blood isn’t “your first kill in the game” — it’s the first kill in a match, meaning before anyone else in that round. That’s why it’s not among the most common ones: it doesn’t depend only on you.
Airborne is purely cumulative: 101 jumps from the plane. No match outcome required, just the number of times you’ve bailed out.
Combat: close range versus long range
The bulk of this group is about kills with specific weapon classes. This is where you can clearly see the developer pairing “novice → expert” with the same condition and different numbers.
| Name | Players | What the official description requires |
|---|---|---|
| CQB Novice | 29.1% | Kill 10 players with a shotgun, SMG, and/or pistol |
| Marksman Expert | 28.8% | Kill 30 players with an assault rifle and/or sniper rifle from over 100 metres |
| Collateral Damage | 27.0% | Kill 100 players by any means |
| Marksman Master | 19.0% | Kill 100 players with an assault rifle and/or sniper rifle from over 100 metres |
| Trigonometry Involved | 18.3% | Kill 10 enemies with a sniper rifle headshot |
| CQB Expert | 16.9% | Kill 50 players with a shotgun, SMG, and/or pistol |
A few honest notes on this table.
The “and/or” wording is ambiguous. The description says “and/or,” and it doesn’t make clear whether kills from different weapon classes stack into one counter or each class is tracked separately. Steam only gives the text of the condition, not the counting rules. If you need precision, check your in-game progress counter, not anyone’s interpretation.
Distance only matters in the Marksman pair. The CQB pair doesn’t mention distance at all — just weapon class. Marksman is the opposite: without “over 100 metres,” a shot doesn’t count, per the official description.
Collateral Damage isn’t tied to a weapon. 100 kills by any means. It’s the only purely general combat achievement in this group — and it’s more common than either Marksman tier.
If you’re not sure what counts as a shotgun versus an SMG, we have a separate breakdown of PUBG weapon classes.
Loot: what drops from the sky
| Name | Players | What the official description requires |
|---|---|---|
| First Come, First Served | 18.7% | Loot 50 items from a care package |
What matters here is the source of the items: the description names a care package specifically, not any loot picked up off the ground. How many items are in one crate and how often they drop isn’t specified by Steam — that’s game mechanics, not achievement text.
Wins: solo and duo
| Name | Players | What the official description requires |
|---|---|---|
| Dynamic Duo | 21.1% | Get a Chicken Dinner in Duos mode |
| Last Survivor | 18.3% | Win a match 10 times |
Dynamic Duo is tied to a specific mode — Duos. A win in a different squad size doesn’t count per this description.
Last Survivor doesn’t name a mode at all: it just needs 10 wins. It makes sense that it’s rarer than a single duo win — but that’s my reading of the table, not a link the developer has stated.
If your first win is still ahead of you, start with our guide to your first Chicken Dinner.
What we’re not claiming
⚠️ It’s worth being direct here, because this is exactly where guesswork usually creeps in.
- We don’t tell you “how to farm” these achievements. Steam gives the wording of the condition — that’s it. No coordinates, no maps, no “best spots for looting care packages” in the official description, and we’re not adding any.
- We don’t know how long this takes. The developer names neither a number of matches nor hours.
- We’re not claiming the percentages are fixed. This is current data from Steam’s statistics page; it moves along with the player base.
- We don’t explain the reasons for rarity. Why “CQB Expert” has a lower percentage than “Marksman Master” — there could be many explanations, and none of them confirmed.
- We don’t cross-count in-game conditions. For example, whether kills from “Collateral Damage” also count towards CQB or Marksman isn’t stated in the descriptions.
The developer publishes official news and rules at pubg.com; patch changes are tracked separately in our PUBG updates and patches guide.
In short
This is the mid-rarity slice of PUBG: BATTLEGROUNDS’ 37 achievements — from “Now You See Me, Now You Don’t” at 31.5% to “CQB Expert” at 16.9%. The conditions come from official Steam descriptions, and beyond that wording, neither Valve nor the developer explains anything further.
Frequently asked questions
How many achievements does PUBG: BATTLEGROUNDS have in total?
The game has 37 Steam achievements. This guide covers only the subset that, by unlock percentage, falls between the rarest and the most common.
Where can I check which achievements I already have?
In the game's card in your Steam library, and in your profile's achievements section. Valve shows overall stats across all owners on a separate PUBG: BATTLEGROUNDS statistics page.
What does the percentage next to an achievement mean?
It's the share of game owners who've unlocked it, according to Steam. The lower the percentage, the rarer the achievement.
Which achievement in this group has the highest percentage?
"Now You See Me, Now You Don't" — 31.5% of players. Its official description: equip a ghillie suit for the first time.
Is there a step-by-step walkthrough for meeting these conditions anywhere?
Not on Steam. The developer only gives the wording of the condition, with no explanation of where to find items or how progress is counted. We don't add guesswork to this text.
Why do "Last Survivor" and "Trigonometry Involved" have the same percentage?
According to Steam, both sit at 18.3% of players, even though the conditions are completely different — wins versus sniper headshots. No one has explained the coincidence.