Palworld Pal Weapon Names: How to Read Them
Contents
- Where this list comes from and why there are no stats
- Full list of names with identifiers
- How to read the name: two parts
- Lux and Ignis suffixes: when one weapon has two names
- What you can read from the identifier
- About Mega, Giga, Hyper, Ultra tiers and cold/heat-resistant versions
- Order of progression: what we can’t say
- What to do with this in practice
- In short
Pal-named weapons in Palworld are technologies whose name directly includes a specific pal’s name: “Grizzbolt’s Minigun”, “Jetragon’s Missile Launcher”, “Bastigor’s Hammer” and so on. You can tell them apart by the name alone, without checking any stats table — and below is exactly which parts of the name to look at.
First, where this list comes from, because that determines what won’t be in this piece.
Where this list comes from and why there are no stats
The names come from Pocketpair’s official documentation for the Palworld dedicated server — the technologyids page. It’s a technical reference: every technology in the game has a corresponding internal identifier there, which a server admin plugs into the settings.
The documentation is called the “Palworld Server Guide” and has a version switcher; at the time this list was compiled, the current documentation version was 1.0.3.
Palworld itself is made by the Japanese studio Pocketpair: on its Steam page, the studio is listed as both Developer and Publisher.
The key thing that follows from this: the source gives naming, not stats. There’s no damage, no weight, no recipes, no materials, no unlock levels, no crafting time. So you won’t find a single such number in this piece — not because we’re holding back, but because the primary source doesn’t have it. If you want the wider technology system, that’s a separate topic — see our technology tree guide. And for how a dedicated server actually works, read the multiplayer guide.
Full list of names with identifiers
Here’s everything in our fact set — the name as the official table writes it, and the internal identifier.
| In-game name | Identifier |
|---|---|
| Nyafia’s Shotgun | SkillUnlock_BadCatgirl |
| Lifmunk’s Submachine Gun | SkillUnlock_Carbunclo |
| Tocotoco’s Gloves | SkillUnlock_ColorfulBird |
| Grizzbolt’s Minigun | SkillUnlock_ElecPanda |
| Mossanda’s Grenade Launcher | SkillUnlock_GrassPanda |
| Mossanda Lux’s Grenade Launcher | SkillUnlock_GrassPanda_Electric |
| Jetragon’s Missile Launcher | SkillUnlock_JetDragon |
| Relaxaurus’ Missile Launcher | SkillUnlock_LazyDragon |
| Relaxaurus Lux’s Missile Launcher | SkillUnlock_LazyDragon_Electric |
| Tanzee’s Assault Rifle | SkillUnlock_Monkey |
| Tanzee Ignis’s Assault Rifle | SkillUnlock_Monkey_Fire |
| Pengullet Rocket Launcher | SkillUnlock_Penguin |
| Pengullet Lux’s Rocket Launcher | SkillUnlock_Penguin_Electric |
| Bastigor’s Hammer | SkillUnlock_SnowTigerBeastman |
We’re keeping the English names exactly as in the source — that’s the official spelling, and it’s what you’ll search for in-game or in configs.
How to read the name: two parts
Almost every entry follows one pattern:
- The pal’s name in possessive form — “Grizzbolt’s”, “Jetragon’s”, “Bastigor’s”. This answers “whose item is it.”
- The weapon type as a plain word — Shotgun, Submachine Gun, Minigun, Grenade Launcher, Missile Launcher, Assault Rifle, Rocket Launcher, Hammer, Gloves.
So “Mossanda’s Grenade Launcher” reads literally: a grenade launcher tied to a pal named Mossanda. There’s nothing to memorise — the name explains itself.
Two small things worth noticing, because they trip people up when searching:
- “Relaxaurus’ Missile Launcher” — the apostrophe sits after the s with no second s. That’s not a typo on our end; it’s exactly how the official table writes it.
- “Pengullet Rocket Launcher” — the only entry with no possessive apostrophe at all. Just “Pengullet Rocket Launcher.” Its Lux variant does have one: “Pengullet Lux’s Rocket Launcher.” So if you’re searching for an exact string match, keep that in mind.
Lux and Ignis suffixes: when one weapon has two names
This is the most useful bit for readers. Some entries exist in pairs: a base name and a name with an extra word inside it.
| Base entry | Paired entry | Marker word | Identifier tail |
|---|---|---|---|
| Mossanda’s Grenade Launcher | Mossanda Lux’s Grenade Launcher | Lux | _Electric |
| Relaxaurus’ Missile Launcher | Relaxaurus Lux’s Missile Launcher | Lux | _Electric |
| Pengullet Rocket Launcher | Pengullet Lux’s Rocket Launcher | Lux | _Electric |
| Tanzee’s Assault Rifle | Tanzee Ignis’s Assault Rifle | Ignis | _Fire |
The pattern in the data itself is easy to see: the word Lux in the name is always paired with the ending _Electric in the identifier, and the word Ignis with the ending _Fire. The weapon type doesn’t change — a grenade launcher stays a grenade launcher, an assault rifle stays an assault rifle.
⚠️ What we’re not claiming: what exactly this pair changes in combat. The server documentation doesn’t say — it records the name and the identifier, and that’s it. So the accurate way to put it is: Lux and Ignis mark separate versions of an item, not a description of their power.
The practical takeaway: if you see Lux or Ignis in a name, know that a base version of the same weapon exists somewhere in the list, and vice versa. These are two separate technologies, not one.
What you can read from the identifier
The identifiers here aren’t a random string of characters. They all start with SkillUnlock_, followed by an internal name for the pal, often descriptive: BadCatgirl, ColorfulBird, ElecPanda, GrassPanda, JetDragon, LazyDragon, Monkey, Penguin, SnowTigerBeastman, Carbunclo.
These internal names don’t match the pal names you see in-game — “Grizzbolt” appears in the identifier as ElecPanda, “Bastigor” as SnowTigerBeastman. For you, this has one concrete consequence: search for an item using one naming system at a time, don’t mix them. In the game’s menus you see the pal’s name; in server configs, you see the internal identifier. What exactly these internal words mean in terms of in-game elements or types, the documentation doesn’t explain, and we won’t guess.
If you’re still figuring out what pals exist and how to get them, start with the catching pals guide.
About Mega, Giga, Hyper, Ultra tiers and cold/heat-resistant versions
Here’s an answer that looks awkward but is the only honest one.
Our fact set has no entries with those words in the name. All we have from the official table is the fourteen rows above, and every one of them is a named weapon for a specific pal. So:
- we don’t list names like Mega/Giga/Hyper/Ultra, because they aren’t in our source;
- we don’t describe cold-resistant or heat-resistant item versions for the same reason;
- and we don’t repeat how fan wikis present this — they aren’t a primary source.
The rule is simple: if an entry isn’t in the official table this piece was built from, it isn’t in this piece either. Filling in a list “from memory” is exactly how non-existent item names end up spreading online.
Order of progression: what we can’t say
“In what order does this happen” is a fair, natural question. But the technologyids page doesn’t answer it.
There are no unlock levels, no unlock order, no tie to progression. It’s a registry of identifiers, not a tech tree diagram. So any sequence we built here would be our guess, not a fact — and we’re not writing it.
What this list does show about order:
- A “base version + Lux or Ignis version” pair logically implies two separate tech-tree entries, not one. How many there are in total and how they’re arranged is a question for the game itself.
- The spread of weapon types — from a shotgun and gloves to a minigun and rocket launchers — hints at different stages on its own. But “hints at” isn’t “confirmed,” so we won’t back it up with numbers or levels.
If you’re just starting out and want the basic sequence of actions in the game, that’s covered better elsewhere — see first steps.
What to do with this in practice
- Looking for a specific item — go by the pair “pal’s name + weapon type.” That’s enough to avoid mixing them up.
- See Lux or Ignis — remember a base version of the same weapon also exists.
- Setting up a server — copy the identifier from the table character-for-character, including the
SkillUnlock_prefix and the_Electricor_Fireending where it applies. - Found a number online — damage, level, recipe — check whether it’s in the official documentation. It isn’t in the technology list.
In short
Pal-named weapons in Palworld read simply: pal’s name plus weapon type, and the words Lux and Ignis mark a separate version of the same item (in the identifier, that’s the _Electric and _Fire endings). The official server documentation has no stats, recipes, or unlock levels — which is why none are here.
Frequently asked questions
Where does the list of pal-named weapons come from?
From Pocketpair's official documentation for the Palworld dedicated server, from the technologyids page. Every technology there has its own internal identifier.
What does the word Lux mean in a weapon's name?
It marks a separate version of the item. In the documentation, entries with Lux have an identifier ending in _Electric — for example, "Mossanda Lux's Grenade Launcher" is SkillUnlock_GrassPanda_Electric. What exactly changes in-game, the documentation doesn't explain.
How does "Tanzee Ignis's Assault Rifle" differ from "Tanzee's Assault Rifle"?
By name and identifier: the first is SkillUnlock_Monkey_Fire, the second is SkillUnlock_Monkey. This source doesn't give any difference in stats.
Are there Mega, Giga, Hyper, or Ultra tier weapons in this list?
Not in our fact set. We only list what's in the compiled table, and we don't add names from other sources.
What level does each of these items unlock at?
This source doesn't include unlock levels. The technologyids page gives the naming and identifiers for technologies, not the conditions for unlocking them.
Who developed Palworld?
The Japanese studio Pocketpair. On the game's Steam page, it's listed as both Developer and Publisher.