Palworld Helmets and Masks: Official Names and IDs

Contents
  1. Where this list comes from and what it actually tells you
  2. The list of names
  3. Key one: the Battle_Helm line
  4. Key two: items outside the line
  5. What order they come in
  6. What’s not in this list
  7. What to actually do with this
  8. In short

The official names of Palworld’s helmets and masks read straight off their identifiers: most form a single Battle_Helm line with a step number and a material name, while the rest are standalone items with their own names. Below is the list we compiled, and a breakdown of how to tell these items apart without opening the game.

First, a word on where this comes from, because everything else depends on it.

Where this list comes from and what it actually tells you

The names come from Pocketpair’s official documentation for the Palworld dedicated server, specifically the technologyids page, where every technology has a matching internal identifier. The documentation itself is called the “Palworld Server Guide” and has a version switcher; at the time this list was compiled, the current documentation version is 1.0.3.

The key point: this is a technical reference for people administering a server. It gives you a naming key — pairs of “in-game name → identifier string.” It does not give you stats. There’s no defence, weight, durability, recipes, materials, unlock levels, or prices. So everything below is about names, not combat performance.

Palworld is developed and published by the Japanese studio Pocketpair: its Steam store page lists it as both Developer and Publisher. That makes this a primary source — the authors’ own documentation, not a fan wiki.

If you’re curious how the documentation and its versioning work, there’s a separate piece on the Palworld update, and on the dedicated server itself, see the guide on multiplayer and the server.

The list of names

In-game name Identifier
Ancient Helm AncientHelmet
Feathered Hair Band Battle_Helm_Grade_02_Fur
Metal Helm Battle_Helm_Grade_03_Copper
Refined Metal Helm Battle_Helm_Grade_04_Iron
Pal Metal Helm Battle_Helm_Grade_05_Steal
Plasteel Helmet Battle_Helm_Grade_06_Plastic
Corrosive Mist Mask GasMask
Hexolite Helmet SFHelmet

This is exactly how the items are named in the official technology table. English names are kept as in the original — they’re official.

Key one: the Battle_Helm line

Five items share the same identifier structure: Battle_Helm_Grade_XX_Material. That’s the simplest way to order them — the step number rises, and the material at the end of the string changes along with it:

  1. Grade_02 — Fur. The in-game name is Feathered Hair Band, and it’s not even a “helm” — it’s a hair band with feathers.
  2. Grade_03 — Copper. Metal Helm — simply a “metal helmet.”
  3. Grade_04 — Iron. Refined Metal Helm — “refined metal,” so the step up from copper to iron shows in both the name and the identifier.
  4. Grade_05 — Steal. Pal Metal Helm. The string itself reads Steal, not Steel — that’s not our typo, we reproduce the identifier exactly as it appears in the documentation.
  5. Grade_06 — Plastic. Plasteel Helmet — a name fused from “plastic” and “steel,” which the tail of the identifier confirms.

Notice one detail: the names in this line abbreviate the word to Helm all the way through, until the last step, where it suddenly becomes the full Helmet. Small thing, but it saves time when you’re scanning the list for an item.

What we’re not claiming: that the Grade number directly equals the item’s power. The documentation doesn’t say that. It only shows that the numbers run in sequence, and that the materials in the identifiers move from fur to plastic.

Our sample starts at Grade_02. That doesn’t mean a lower tier doesn’t exist in the game — it simply didn’t appear in the list we worked from.

Key two: items outside the line

Three names don’t follow the Battle_Helm_Grade_XX structure, which is exactly what makes them easy to tell apart:

  • Ancient Helm (AncientHelmet) — “ancient.” The identifier doesn’t even use the Battle_Helm prefix; it’s simply AncientHelmet. The word “Ancient” generally marks a separate technology branch in Palworld — there’s a dedicated guide on technology and ancient points. But the technologyids documentation doesn’t describe a link between this specific helmet and that branch, so we’re not claiming one.
  • Corrosive Mist Mask (GasMask) — the only item in the list named a mask rather than a helmet. Its internal identifier is literal: GasMask. The in-game name is descriptive — “a mask against corrosive mist.” What it actually gives the player, which threats it blocks, and whether it has a consumable resource — none of that is written on this page.
  • Hexolite Helmet (SFHelmet) — the in-game name references the material “hexolite,” while the identifier is shortened to SFHelmet. Pocketpair doesn’t spell out what those two letters stand for in the table. We won’t guess.

What order they come in

The honest answer: the documentation doesn’t establish an exact order. It contains no unlock levels, so any claim like “this helmet unlocks at such-and-such level” would be made up.

What the data does support is the internal order of the Battle_Helm line. The step numbers run in sequence, and the materials in the identifiers change progressively: fur → copper → iron → steel → plastic. That’s a standard materials-progression logic, and by it you’d reasonably expect the Feathered Hair Band earlier than the Plasteel Helmet.

For the three items outside the line, there isn’t even that much of a clue. Ancient Helm, Corrosive Mist Mask, and Hexolite Helmet have no step number, so there’s no way to tell from the name alone when they appear.

What’s not in this list

Worth spelling out directly what readers often expect from a reference like this:

  • No Mega, Giga, Hyper or Ultra prefixes. None of the helmet and mask names we gathered carry these words. The distinguishing marker here is the Grade number and material, not a prefix.
  • No separate cold-resistant or heat-resistant versions. None of the names in the list indicate temperature protection.
  • No named helmets tied to specific Pals. The closest thing to a “Pal” reference is the Pal Metal Helm, but that’s the name of a material in the line, not the name of an individual Pal.
  • No numbers about the items themselves. No defence, no durability, no weight, no crafting time, no price. The only numbers you’ve seen in this piece are the step numbers inside the identifiers and the documentation’s version number.

What to actually do with this

The most useful application of a list like this is precise lookup. When you see a name in the game or in someone else’s guide, you can check it against the official spelling and see which line the item belongs to. And the other way round: given an identifier from server settings, you immediately know that Battle_Helm_Grade_04_Iron is the Refined Metal Helm, and not something else.

Other sections of the same table are structured the same way — for example, Pal saddles and Pal weapons: the same “name + identifier” logic, the same limits on stats.

In short

Pocketpair’s official technology table gives eight helmet and mask names along with their identifiers: five form the Battle_Helm line with a step number and material, while Ancient Helm, Corrosive Mist Mask, and Hexolite Helmet stand apart. This source contains no stats, recipes, or unlock levels — which is why none appear here.

Frequently asked questions

Where do these helmet names come from?

From the technologyids page of Pocketpair's official documentation for the Palworld dedicated server. Every technology there has a matching internal identifier — that's the source for both the English names and strings like Battle_Helm_Grade_04_Iron.

Which helmet is best in Palworld?

This documentation doesn't let you draw that conclusion. It contains no defence values, weight, or durability — just names and identifiers. We're not building a tier list from data we don't have.

What does Grade_02, Grade_03 and so on mean in the identifier?

It's the step number within the Battle_Helm line. In our data it rises alongside the material named at the end of the string: Fur, Copper, Iron, Steal, Plastic. What each step actually means in-game isn't explained on this page by Pocketpair.

How is the Corrosive Mist Mask different from the helmets?

By name it's a mask (GasMask), not a helmet, and it sits outside the Battle_Helm line. What effects it actually gives isn't described in the documentation.

Are there Mega, Giga, Hyper or Ultra versions in this list?

No such prefixes appear in the set of helmet and mask names we gathered. There are likewise no separate cold-resistant or heat-resistant versions, and no named helmets tied to specific Pals.

Why does the line start at Grade_02?

Because that is where our sample starts. That doesn't prove a lower tier doesn't exist in the game — it just didn't turn up in the list we worked from.

Sources