Palworld Saddles and Harnesses: Full Name List

Contents
  1. Where the list comes from, and what it fundamentally lacks
  2. First marker: the pal’s name at the start
  3. Second marker: Saddle or Harness
  4. Third marker: the variant tag
  5. Entries with no variant
  6. No Mega, Giga, Hyper or Ultra tiers here
  7. Progression order: what we don’t know
  8. What we’re not claiming
  9. In short

Palworld saddles and harnesses are distinguished by three things at once, all in the name itself: the pal’s name, the word Saddle or Harness, and a variant tag such as Cryst, Ignis, Noct or Lux. Once you know these three parts, you can read any name on the list without guesswork.

A word on the source first, since it sets what you should and shouldn’t expect from this piece.

Where the list comes from, and what it fundamentally lacks

The names below are taken from the technologyids page of Pocketpair’s official documentation for the Palworld dedicated server. The documentation itself is called the “Palworld Server Guide” and has a version switcher; at the time this list was compiled, the current documentation version was 1.0.3. Palworld is developed and published by the Japanese studio Pocketpair — its Steam store page lists it as both Developer and Publisher.

This page isn’t written for players — it’s for server owners: it maps each technology’s name to its internal identifier. So what it gives you is nomenclature, not stats. It doesn’t contain:

  • recipes or materials;
  • unlock levels or requirements;
  • defence, weight, speed or damage figures;
  • crafting time or any prices;
  • the order technologies appear in as you play.

In short, this is a naming reference. If you’re after numbers, this source simply doesn’t have them, and we’re not going to invent any. For how the technology tree works more broadly, see our separate guide on technology and Ancient Points.

First marker: the pal’s name at the start

Every name starts with the pal it’s meant for: “Nitewing Saddle”, “Rushoar Saddle”, “Mammorest Saddle”. This part is straightforward — the item name reads as “saddle for this pal”.

The internal identifier can look completely different from the in-game name, though. “Nitewing Saddle” has the identifier SkillUnlock_HawkBird, “Necromus Saddle” is SkillUnlock_BlackCentaur, and “Sweepa Saddle” is SkillUnlock_MopKing. In other words, the identifiers are built around a descriptive name for the creature rather than its in-game name. That doesn’t matter to a player, but it matters to a server admin.

Second marker: Saddle or Harness

The large majority of entries are called Saddle. But the list has four exceptions using the word Harness, and all four are written in the possessive with an apostrophe:

  • “Smokie’s Harness” (SkillUnlock_BlackPuppy)
  • “Foxparks’ Harness” (SkillUnlock_Kitsunebi)
  • “Foxparks Cryst’s Harness” (SkillUnlock_Kitsunebi_Ice)
  • “Direhowl’s Saddled Harness” (SkillUnlock_Garm)

They’re easy to spot visually: the apostrophe only shows up in these four. The last item is the only one that carries both words at once — Saddled Harness. The official page doesn’t say how a harness functions differently from a saddle, and we won’t guess on its behalf.

Third marker: the variant tag

This is where most of the list’s logic sits. Many pals have an elemental variant, and each one gets its own item with an extra word in the name. That word isn’t arbitrary — it consistently matches the ending of the identifier.

Word in the name Identifier suffix
Cryst _Ice
Ignis _Fire
Noct _Dark
Lux _Electric, and in one case _Thunder
Aqua _Water
Terra _Ground
Botan _Grass
Primo _Neutral
Ryu _Dragon

So you’d spot the “cold” version by the word Cryst, the “fire” one by Ignis. One important caveat: this correspondence is about the pal’s variant, as recorded in the identifier. The documentation doesn’t claim the saddle itself becomes hotter, colder or tougher as a result. This is purely a rule for reading the names.

What pairs with what

  • Cryst (_Ice): Vanwyrm Cryst Saddle, Azurobe Cryst Saddle, Mammorest Cryst Saddle, Kingpaca Cryst Saddle, Univolt Cryst Saddle, Beakon Cryst Saddle, Rayhound Cryst Saddle, Reptyro Cryst Saddle, Moldron Cryst Saddle, and Foxparks Cryst’s Harness.
  • Ignis (_Fire): Ghangler Ignis Saddle, Eidrolon Ignis Saddle, Whalaska Ignis Saddle, Jormuntide Ignis Saddle, Chillet Ignis Saddle.
  • Noct (_Dark): Kitsun Noct Saddle, Pyrin Noct Saddle, Dualith Noct Saddle, Frostallion Noct Saddle, Blazehowl Noct Saddle, Shroomer Noct Saddle, Celesdir Noct Saddle.
  • Lux: Fenglope Lux Saddle, Dinossom Lux Saddle, Helzephyr Lux Saddle (all _Electric) and Solmora Lux Saddle (_Thunder).
  • Aqua (_Water): Elphidran Aqua Saddle, Faleris Aqua Saddle, Broncherry Aqua Saddle, Suzaku Aqua Saddle.
  • Terra (_Ground): Eikthyrdeer Terra Saddle, Polapup Terra Saddle, Surfent Terra Saddle.
  • Botan (_Grass): Quivern Botan Saddle, Wumpo Botan Saddle.
  • Primo (_Neutral): Tetroise Primo Saddle, Starryon Primo Saddle.
  • Ryu (_Dragon): Blazamut Ryu Saddle.

Notice two pairs where the variant word looks counter-intuitive: “Frostallion Noct Saddle” uses Noct rather than an ice-themed word, and “Chillet Ignis Saddle” uses Ignis. The logic is consistent, though — the word describes that specific pal’s variant, not the item’s theme.

Entries with no variant

Many pals on the list have only one saddle, with no paired variant. These are: Melpaca, Necromus, Shadowbeak, Astegon, Shaolong, Azurmane, Rushoar, Xenolord, Aegidron, Dazemu, Arsox, Maraith, Gildane, Yakumo, Nitewing, Reindrix, Hartalis, Ophydia, Selyne, Sweepa, Grintale, Braloha, Neptilius, Tarantriss, Ragnahawk, Paladius, Bulldosu, Roujay, Dynamoff, Palumba, Xenogard and Silvegis.

For each of these, we know exactly two things: the official name and the identifier. Nothing more — and that’s an honest boundary for this article.

No Mega, Giga, Hyper or Ultra tiers here

If you came looking for a “tier” hierarchy of saddles, it doesn’t exist in this list. Not a single word like Mega, Giga, Hyper or Ultra appears in the official saddle and harness names. The distinction here is horizontal (which pal, which of its variants), not vertical (which generation of item). We’re not saying such tiers don’t exist anywhere in the game — we’re saying they aren’t in this source, and this article isn’t drawing on any other source.

Progression order: what we don’t know

This is the question people ask most, and it’s exactly what the dedicated server documentation doesn’t answer. There’s no progression order in it at all.

One thing we can say about the order of the table itself, without reading into it: entries follow the alphabetical order of the internal identifiers, not in-game progress. That’s why SkillUnlock_Alpaca sits near the start and SkillUnlock_Yeti near the end. None of that tells you anything about what you’ll unlock first.

One more small detail, visible only in the identifiers: “Rayhound Saddle” has the identifier SkillUnlock_ThunderDog, while “Rayhound Cryst Saddle” has SkillUnlock_Thunderdog_Ice, with a lowercase “d”. That kind of casing mismatch matters to server admins; for more on running your own server, see our guide on multiplayer and dedicated servers.

What we’re not claiming

  • That this list stays fixed. The documentation has a version switcher; we captured the state at version 1.0.3 — for the update itself, see our separate piece on the 1.0.3 patch.
  • That a Cryst or Ignis variant gives any specific bonus. The source is silent on that.
  • That every pal listed here is rideable or capable of flight. The documentation only gives the technology’s name.
  • That the list covers every pal-related item in the game. We’re reporting what’s on the page, nothing more.

If you’re wondering how to actually get a pal to match a given saddle, that’s a different topic — see catching pals.

In short

A Palworld saddle name reads by three markers: the pal’s name, the word Saddle or Harness, and a variant tag (Cryst, Ignis, Noct, Lux, Aqua, Terra, Botan, Primo, Ryu). The official server documentation contains no unlock order, recipes or stats — only names and identifiers.

Frequently asked questions

Where does this list of saddle names come from?

From the technologyids page of Pocketpair's official documentation for the Palworld dedicated server. Each technology there is matched to its internal identifier — and that's where the naming pattern becomes visible.

What's the difference between a Saddle and a Harness?

They're two different words in the official names. Most entries are called Saddle, and four are called Harness: "Smokie's Harness", "Foxparks' Harness", "Foxparks Cryst's Harness" and "Direhowl's Saddled Harness". The documentation doesn't explain what that difference actually means in the game.

What do Cryst, Ignis, Noct and Lux mean in the names?

They're variant tags. The identifiers show a consistent match: Cryst pairs with the _Ice suffix, Ignis with _Fire, Noct with _Dark, Lux with _Electric or _Thunder. What the variant actually changes in the game isn't stated in the source.

Does Palworld have saddle tiers like Mega, Giga, Hyper or Ultra?

None of those names appear in this list. The names are distinguished by pal name and variant tag, not by tier. We can't claim such tiers exist somewhere else.

In what order do these saddles unlock as you progress?

The dedicated server documentation doesn't show that. It provides nomenclature — names and identifiers — with no unlock levels, requirements or progression order.

Can you get recipes or stats from this source?

No. No materials, no quantities, no defence, no weight, no crafting time. Any such numbers from outside the game aren't part of this official source.

Sources