Palworld: Tool and Crafting Station Names
Contents
Palworld’s tool and production station names are built so that an item’s tier is readable from the name itself — through the material (Stone → Metal → Refined Metal), a “II” suffix, or a tech-word (Primitive → Improved → Electric). Below is a list of names pulled from the official source, along with how to tell them apart without opening a single wiki.
Where this list comes from and what it actually gives you
Every name here comes from Pocketpair’s official Palworld dedicated server documentation — specifically the technologyids page, where each technology is matched to its internal identifier. The document itself is called the “Palworld Server Guide,” it has a version switcher, and at the time this list was compiled the current documentation version was 1.0.3.
Palworld is developed and published by the Japanese studio Pocketpair — on the game’s Steam page it’s listed as both Developer and Publisher. So this is a primary source: a document from the developer itself.
But it’s worth understanding what this document is actually for. It’s written for people running their own server, and its job is to provide nomenclature — a name next to a technical identifier. It doesn’t describe what an item is crafted from, how much it weighs, how long it takes to build, or at what level it unlocks. So you won’t find recipes, material quantities, unlock levels, damage figures or prices in this piece — our source doesn’t have them, and we’re not going to invent them.
If you’re after the server side specifically, there’s a separate guide on multiplayer and running your own server.
Clue one: the material in the name
The easiest line to read is hand tools. Here the tier is simply spelled out.
| In-game name | Identifier | How to read it |
|---|---|---|
| Stone Axe | Product_Axe_Grade_01 | stone axe, starting rung |
| Metal Axe | Product_Axe_Grade_02 | metal axe |
| Refined Metal Axe | Product_Axe_Grade_03 | axe made from refined metal |
| Stone Pickaxe | Product_Pickaxe_Grade_01 | stone pickaxe |
| Metal Pickaxe | Product_Pickaxe_Grade_02 | metal pickaxe |
| Refined Metal Pickaxe | Product_Pickaxe_Grade_03 | pickaxe made from refined metal |
The pattern is identical for both families: Stone → Metal → Refined Metal. The identifier confirms it — Grade_01, Grade_02, Grade_03 within a single “Axe” or “Pickaxe” line. The name doesn’t carry anything beyond the ordering: exactly how much better each successive rung is, the documentation doesn’t say.
Clue two: the “II” suffix
Some stations have a second version, marked with a Roman “II” right at the end of the name.
| Base name | Next version | Identifiers |
|---|---|---|
| Ore Mining Site | Ore Mining Site II | Product_CopperPit / Product_CopperPit_2 |
| Logging Site | Logging Site II | Product_StationDeforest / Product_StationDeforest2 |
| Production Assembly Line | Production Assembly Line II | Product_Factory_Hard_Grade_02 / Product_Factory_Hard_Grade_03 |
| Weapon Assembly Line | Weapon Assembly Line II | Product_WeaponFactory_Dirty_Grade_02 / Product_WeaponFactory_Dirty_Grade_03 |
Notice something odd in the last two rows: the name says “II,” but the identifier says Grade_03. That’s because there’s an earlier rung in this family with a different name altogether, sitting before the assembly line: High-Quality Workbench (Product_Factory_Hard_Grade_01) for the production family, and Weapon Workbench (Product_WeaponFactory_Dirty_Grade_01) for the weapon family. So “II” in the name means the second assembly line, not the second item in the whole lineage.
Clue three: a tech-word instead of a number
Where the name has neither a material nor a digit, the tier is baked into the adjective.
| Family | Rungs by name | Identifiers |
|---|---|---|
| Cooking | Campfire → Cooking Pot → Electric Kitchen | Product_Cooking_Grade_01 / _02 / _03 |
| Smelting | Primitive Furnace → Improved Furnace → Electric Furnace | Product_Ingot_Grade_01_Copper / _02_Iron / _03_Steal |
| Medicine | Medieval Medicine Workbench → Electric Medicine Workbench | Product_Medicine_Grade_01 / _02 |
The logic reads without a dictionary: primitive gives way to improved, improved to electric, and a “medieval” medicine bench clearly comes before an electric one. In the smelting family, the identifier additionally names the metal — Copper, Iron, Steal (that’s the exact spelling used in the documentation). These are the most informative identifiers in the whole list: they tell you outright which material each rung is tied to.
Extraction sites and plantations
Two groups where tiers mostly don’t exist at all — the name just states what’s being mined or grown there.
Mining and gathering: Stone Pit (Product_StonePit), Coal Quarry (Product_CoalPit), Sulfur Quarry (Product_SulfurPit), Pure Quartz Quarry (Product_QuartzPit), Ore Mining Site (Product_CopperPit) and Ore Mining Site II (Product_CopperPit_2), Logging Site (Product_StationDeforest) and Logging Site II (Product_StationDeforest2).
One mismatch is worth knowing here: the name says “Ore Mining Site,” but the identifier says CopperPit. Likewise, “Pure Quartz Quarry” carries the identifier QuartzPit. In other words, the internal names are leftovers from earlier naming, so when you’re reading server configs it’s worth going by the “name + identifier” pair rather than either one alone.
Plantations: Berry Plantation (Product_Farm_Berries), Carrot Plantation (Product_Farm_Carrot), Lettuce Plantation (Product_Farm_Lettuce), Onion Plantation (Product_Farm_Onion), Potato Plantation (Product_Farm_Potato), Tomato Plantation (Product_Farm_tomato), Wheat Plantation (Product_Farm_wheat).
The naming pattern is uniform: crop + the word Plantation. There are no tiers within this group at all — each plantation just matches its crop, full stop. There’s a separate guide on how plantations fit into base planning: base building.
The odd one out: Pal Gear Workbench
The list includes one station that doesn’t belong to any lineage — Pal Gear Workbench (Product_WorkBench_SkillUnlock). The identifier hints at unlocking skills, the name hints at gear for Pals. The documentation explains neither, so we’ll stick to stating the fact: this technology exists in the official table, and this is its identifier. What it actually does in the game is a question for the game itself, not the server documentation.
What’s not in this list
This is the most important section, and it’s short.
- Mega, Giga, Hyper or Ultra prefixes are absent from the tool and production station names we compiled. So we’re not claiming they exist, and we’re not claiming they don’t exist elsewhere in the game — they simply don’t appear in our source for this group.
- Cold-resistant and heat-resistant station variants are also absent from this list. None of the names mention temperature or resistance of any kind.
- Named items tied to a specific Pal don’t appear among these names either. The only name that even mentions Pals is Pal Gear Workbench, and it isn’t tied to any particular one.
- The build order across families isn’t set by the documentation. Within a family, the order is obvious from Grade_01/02/03 and from “II.” But whether you’ll actually build Coal Quarry before Improved Furnace, or the other way round, isn’t something the source lets us say — that depends on how you pursue technology research. There’s a separate guide on how the technology system itself works.
In plain terms: an item’s name in Palworld is a reliable guide within its own line, and useless outside it. Seeing “Refined Metal Pickaxe” tells you exactly that it comes after “Metal Pickaxe.” What it doesn’t tell you is when it’ll actually become available to you.
Where this starts in practice
If you’re just starting out, the realistic order of discovery looks like this: hand tools at the Stone tier first, then your first workbench and furnace, then the stations you can assign Pals to — mining sites and plantations. That’s the general logic of the families, not a schedule from the documentation: our source doesn’t state the exact conditions for unlocking each one. The basic starting mechanics are covered separately in the guide to first steps.
Short version
Pocketpair’s official technology table gives you the names and identifiers for tools and production stations — and the name alone tells you the tier: by material, by a “II” suffix, or by a tech-word. Stats, recipes and unlock levels aren’t in this source, so anything beyond the nomenclature is something we don’t claim.
Frequently asked questions
Where do these tool and station names come from?
From the technologyids page of Pocketpair's official Palworld dedicated server documentation. Every technology there is matched to its internal identifier — that's the primary source for these names, not a fan wiki.
Does it include recipes, materials and unlock levels?
No. This page gives you the nomenclature — a "name ↔ identifier" pairing. There's no stats, crafting cost, build time or unlock level in the source, so we don't include them either.
How do I tell a station's tier apart just from its name?
Three clues do the job: the material in the name (Stone Axe → Metal Axe → Refined Metal Axe), a "II" suffix (Logging Site → Logging Site II), and a tech-word (Primitive Furnace → Improved Furnace → Electric Furnace).
What about Mega, Giga, Hyper or Ultra tiers?
None of those prefixes appear among the tool and production station names we pulled from the official table. So we're not claiming anything about them here either way.
Are there cold-resistant or heat-resistant station variants?
None in the list of production stations we compiled. Whether they exist elsewhere in the technology table is something we haven't checked and won't guess at.
Why would I care about internal identifiers if I'm just playing the game?
They reveal an item's family and its position within it — Grade_01/02/03, for instance. It's the fastest way to see that two differently named items are actually neighbouring rungs on the same ladder.