Palworld armour: every name and ID
Contents
- Where the list comes from and what it actually gives you
- A name has three parts
- Full table: name and identifier
- The exception everyone trips over: the very first tier
- Order: the higher the number, the later it comes
- A special case: Lightweight Plasteel Armor
- What this list doesn’t include
- How to actually use this
- In short
Every piece of armour in Palworld follows one naming pattern: a base material name plus a version qualifier — “Cold Resistant” for cold weather, “Heat Resistant” for heat. Once you know that pattern, you can read any name on the list without needing a guide to explain it.
Below is the full armour list straight from the official source, a breakdown of how each name is built, and an honest account of what that source doesn’t tell you.
Where the list comes from and what it actually gives you
These names come from Pocketpair’s official documentation for the Palworld dedicated server — specifically the technologyids page, where every technology is paired with its internal identifier. Palworld is developed and published by the Japanese studio Pocketpair: its Steam page lists it as both Developer and Publisher.
The documentation itself is called the “Palworld Server Guide” and has a version switcher; at the time this list was compiled, the current documentation version was 1.0.3.
It’s worth being clear about what that page is for. It exists for people setting up their own server, who need to reference technologies by their internal names. So it gives you naming, not stats. There’s no protection value, no weight, no crafting recipe, no unlock tier — and we’re not going to invent any. If you’re setting up your own server, see our guide to multiplayer and dedicated servers; for the patch itself, see the news post on update 1.0.3.
A name has three parts
Break down any identifier and you’ll find the same construction every time.
The first part is the prefix Battle_Armor_. It’s identical across every entry and simply marks the item as armour.
The second part is Grade_ with a number, followed by the material. The number goes up as the material changes: Grade_01_Cloth is cloth, Grade_02_Fur is fur, then metals from there.
The third part is the version suffix, and it’s the most useful one. _Cold marks the cold-resistant version, _Heat marks the heat-resistant one. No suffix means the base version. In the readable in-game names, those same suffixes show up as the words “Cold Resistant” and “Heat Resistant” placed in front of the armour name.
In other words, “Cold Resistant Metal Armor” and “Heat Resistant Metal Armor” aren’t two separate items from different branches — they’re two versions of the same Metal Armor. You can tell them apart from the name alone; there’s nothing else you need to know.
Full table: name and identifier
| In-game name | Identifier |
|---|---|
| Cloth Outfit | Battle_Armor_Grade_01_Cloth |
| Tundra Outfit | Battle_Armor_Grade_01_Cloth_Cold |
| Tropical Outfit | Battle_Armor_Grade_01_Cloth_Heat |
| Pelt Armor | Battle_Armor_Grade_02_Fur |
| Cold Resistant Pelt Armor | Battle_Armor_Grade_02_Fur_Cold |
| Heat Resistant Pelt Armor | Battle_Armor_Grade_02_Fur_Heat |
| Metal Armor | Battle_Armor_Grade_03_Copper |
| Cold Resistant Metal Armor | Battle_Armor_Grade_03_Copper_Cold |
| Heat Resistant Metal Armor | Battle_Armor_Grade_03_Copper_Heat |
| Refined Metal Armor | Battle_Armor_Grade_03_Iron |
| Cold Resistant Refined Metal Armor | Battle_Armor_Grade_03_Iron_Cold |
| Heat Resistant Refined Metal Armor | Battle_Armor_Grade_03_Iron_Heat |
| Pal Metal Armor | Battle_Armor_Grade_04_Steal |
| Cold Resistant Pal Metal Armor | Battle_Armor_Grade_04_Steal_Cold |
| Heat Resistant Pal Metal Armor | Battle_Armor_Grade_04_Steal_Heat |
| Plasteel Armor | Battle_Armor_Grade_05_Plastic |
| Cold Resistant Plasteel Armor | Battle_Armor_Grade_05_Plastic_Cold |
| Heat Resistant Plasteel Armor | Battle_Armor_Grade_05_Plastic_Heat |
| Lightweight Plasteel Armor | Battle_Armor_Grade_05_Plastic_Weight |
The exception everyone trips over: the very first tier
The “Cold Resistant / Heat Resistant” pattern holds everywhere except right at the start.
At the Grade_01_Cloth tier, the two versions get their own names instead: Tundra Outfit (identifier Battle_Armor_Grade_01_Cloth_Cold) and Tropical Outfit (Battle_Armor_Grade_01_Cloth_Heat). Nothing about those names makes it obvious that they’re siblings of the base Cloth Outfit — but the identifier gives it away immediately.
The practical takeaway is simple: if an item’s name sounds “thematic” instead of the plain descriptive “Cold Resistant”, check the identifier. It’s always more honest than the name.
Order: the higher the number, the later it comes
The number after Grade_ is the only hint at sequence the documentation gives. It rises from cloth up to Plasteel:
Grade_01— Cloth Outfit and its Tundra and Tropical versions.Grade_02— Pelt Armor, i.e. fur.Grade_03— this one covers two materials at once:Copper(Metal Armor) andIron(Refined Metal Armor). One tier number, two rungs.Grade_04— Pal Metal Armor.Grade_05— Plasteel Armor and its versions.
One curious detail: Pal Metal Armor’s identifier reads Steal, not the spelling you’d expect from the metal’s name. That’s simply how Pocketpair wrote it internally — when configuring a server, copy it exactly as it stands, or the string won’t resolve.
⚠️ What we’re not claiming: that this order matches the unlock order in the technology tree. The technologyids page doesn’t mention character levels, requirements or points. The Grade_ number is the order within this particular table, nothing more. How the technology tree itself is structured is a separate subject, covered in our guide to technology and Ancient Points.
A special case: Lightweight Plasteel Armor
One entry on the list doesn’t fit into either the cold or the heat category: Lightweight Plasteel Armor, with the identifier Battle_Armor_Grade_05_Plastic_Weight.
The _Weight suffix sits in the same position where _Cold or _Heat would go elsewhere — so it’s simply another version of the same Plasteel Armor. The name points to weight rather than temperature.
And that’s as far as we can take it. How much lighter it actually is, what you trade for that, or whether it’s worth wearing over the standard version — the documentation doesn’t say, and we’re not going to guess.
What this list doesn’t include
It’s worth being direct here, because there’s a fair amount of confusion floating around about armour names.
No Mega, Giga, Hyper or Ultra tiers. The armour list we compiled has no such prefixes at all — tiers are marked purely by the number in the identifier. If you’ve seen names like that somewhere else, we’re making no claim about them either way: they’re not in our source.
No armour named after specific Pals. Every entry in the armour list is named after its material, not after a Pal. The closest thing to a Pal-branded name is Pal Metal Armor, and even that refers to a material category, not a specific creature.
No numbers about the items at all. No protection value, no weight, no price, no crafting time, no materials, no quantities. We’re deliberately not offering “best builds” or tier lists here — there’d be no source behind them, and without a source that’s just guessing.
If what you actually need is stats, you won’t find them in the dedicated-server documentation by design. It’s a configuration reference, not a gear guide. Our lists of firearms and Pal saddles are built the same way — name plus identifier, nothing more.
How to actually use this
Reading a name comes down to three questions. What material is named — that tells you the tier. Does it say “Cold Resistant” or “Heat Resistant” — that tells you the climate version. Does it say “Lightweight” — that’s the same Plasteel Armor in a different version.
For server admins, the rule is even shorter: copy the row from the table character for character, underscores included, with Steal spelled exactly that way. Change one letter and the technology won’t be found.
If you’re new and still working out what to do at the start of the game, our first steps guide will be more useful to you than a table of identifiers.
In short
Palworld armour names work like a kit: the material sets the tier, “Cold Resistant” and “Heat Resistant” mark the climate version, and there’s exactly one exception — Tundra Outfit and Tropical Outfit at the very first tier. The official technologyids page gives no stats, so any numbers you see about protection or weight didn’t come from it.
Frequently asked questions
Where do these armour names come from?
From the technologyids page in Pocketpair's official documentation for the Palworld dedicated server. Every technology on that page is listed with its internal identifier, which makes it a primary source for names rather than a fan write-up.
How do you tell cold-resistant armour from heat-resistant armour by name?
By the words in the name: "Cold Resistant" marks the cold-weather version, "Heat Resistant" marks the heat version. The internal identifier follows the same logic with the suffixes _Cold and _Heat.
Why aren't "Tundra Outfit" and "Tropical Outfit" called Cold Resistant and Heat Resistant?
Because at the very first tier of cloth clothing, Pocketpair gave the two versions their own names instead of the usual prefixes. The identifiers still follow the same pattern: Battle_Armor_Grade_01_Cloth_Cold and Battle_Armor_Grade_01_Cloth_Heat.
Does this list include Mega, Giga, Hyper or Ultra armour tiers?
Not in the armour list we put together — those prefixes don't appear anywhere here; tiers are marked purely by the number inside the identifier (Grade_01, Grade_02, and so on). If you've come across names like that elsewhere, we're not claiming anything about them one way or the other: they simply aren't in our source.
How much protection does each piece of armour give?
The documentation doesn't say. The technologyids page provides naming — a name and an identifier — with no stats, no weight, no crafting recipes and no unlock tiers.
What is "Lightweight Plasteel Armor"?
It's a separate version of Plasteel Armor with the identifier Battle_Armor_Grade_05_Plastic_Weight. Beyond the name and the identifier, the documentation says nothing more about it.