Palworld Spheres and Modules: Official Names Explained
Contents
Palworld’s official technology list names these spheres and modules: Sol Sphere, Ancient Sphere, Exotic Sphere, Curve Module, Slider Module, Heavy Weight Module, Homing Module, Sniper Module and Sniper Module II — each paired with an internal identifier, which is the easiest way to tell them apart.
Below: where this list comes from, how to read the names and identifiers, and — just as important — what this source doesn’t tell you, so you don’t build expectations on nothing.
Where the list comes from and what kind of document it is
This list is taken from Pocketpair’s official documentation for the Palworld dedicated server — the technologyids page. The page’s logic is simple: every technology in the game has a matching internal identifier, and the table shows that pairing.
That matters for understanding what you can actually learn from it. Server-admin documentation exists so you can enter a technology name correctly into a config file. It gives you nomenclature — official names and keys. It does not give you stats: no recipes, no materials, no unlock levels, no catch rate, no weight.
So this article stays deliberately within those limits: it helps you make sense of the names and doesn’t invent numbers to go with them. Palworld is developed and published by Pocketpair, a Japanese studio — its Steam store page lists it as both Developer and Publisher, so this is a primary source, straight from the people making the game.
The documentation itself is called the “Palworld Server Guide” and has a version switcher; at the time this list was compiled, the documentation’s current version was 1.0.3. If you’re cross-checking it yourself, check the version switcher first — otherwise you might be comparing two different snapshots.
If you’re after the catching mechanic itself rather than the naming, that’s a separate topic — see the dedicated guide on catching Pals.
Spheres in the official list
The official technology table names these three entries:
| In-game name | Identifier |
|---|---|
| Sol Sphere | PalSphere_Ancient_1 |
| Ancient Sphere | PalSphere_Ancient_2 |
| Exotic Sphere | PalSphere_Exotic |
What this tells you without guesswork:
- The shared
PalSphere_prefix groups all three into one item class. That’s what the identifier gives you, and it’s exactly why the identifier is more useful than the name — names can read however they like, but the prefix stays consistent. - Sol Sphere and Ancient Sphere sit next to each other in the same series. Their identifiers differ only by the trailing digit:
Ancient_1andAncient_2. Internally, the game treats them as two entries in one “ancient” line-up, even though the word “Ancient” only appears in one of the two names. That’s a classic trap: going by the visible name alone, you’d never spot that Sol Sphere and Ancient Sphere are related at all. - Exotic Sphere stands on its own. Its identifier has no trailing number —
PalSphere_Exotic. It isn’t a “third ancient” entry; it’s a standalone item with its own key.
⚠️ What we’re not claiming: that one of these spheres is better than another, that they form an upgrade chain, or that any one is stronger. The server documentation says nothing about that — it doesn’t contain a single stat.
Modules for the spheres
Modules sit in the same table and share their own prefix:
| In-game name | Identifier |
|---|---|
| Curve Module | SphereModule_Curve |
| Slider Module | SphereModule_Curve2 |
| Heavy Weight Module | SphereModule_Heavy |
| Homing Module | SphereModule_Homing |
| Sniper Module | SphereModule_Sniper |
| Sniper Module II | SphereModule_Sniper2 |
Here, the identifiers tell you more than the names do.
Slider Module is internally the second “curve” entry. Look at the key: SphereModule_Curve2. By name, Slider Module and Curve Module look like two entirely unrelated items; by identifier, they’re from the same line-up. If you go hunting for Slider Module in a config file by searching “Slider,” you won’t find it.
Sniper Module and Sniper Module II are an obvious pair. Both the name (Roman numeral II marking the second entry) and the key (Sniper and Sniper2) agree here. It’s the clearest case in the whole list — the visible name and the internal key tell you the same story.
Heavy Weight Module and Homing Module stand alone. Their identifiers carry no number: SphereModule_Heavy and SphereModule_Homing. There’s no matching partner for either in our list.
The reading rule, then: look at the tail of the identifier, not just the name. A trailing digit marks an entry as belonging to an existing line-up; its absence marks a standalone entry. For how the technology system itself works in-game, see the guide on technology and ancient points.
About “Mega / Giga / Hyper / Ultra” and heat- or cold-resistant versions
This deserves a direct answer, not a dodge.
The source behind this article contains no names with Mega, Giga, Hyper, or Ultra tiers. There are no separate cold-resistant or heat-resistant sphere variants, and no items named after specific Pals.
That doesn’t mean such items don’t exist in the game — it means exactly one thing: our list doesn’t include them, so we’re not making any claim about them. Not their names, not their effects, not their order. We won’t write “typically,” “roughly,” or “usually unlocks around” — that would be invented data, not a reference.
If you were looking for exactly that kind of tiered line-up, the right move isn’t to read a fan wiki’s paraphrase — it’s to open the technologyids page yourself and check the full table. It lists every technology, not just the slice covered here.
What order these appear in as you play
The honest answer: this source doesn’t establish an order.
The name-to-identifier table has no unlock levels, no progression branch, no sequence. The order rows appear in a reference table is just that — the order rows appear in a reference table — not the order items show up in the game, and drawing progression conclusions from it would be a stretch the source doesn’t support.
What you can say without guessing: the list contains numbered line-ups (Ancient_1 / Ancient_2, Sniper / Sniper2, Curve / Curve2), and within each line-up, the numbering itself tells you the numbered entry isn’t the first one. How these line-ups relate to each other in the broader unlock order, the documentation doesn’t say.
How to check this yourself
The process is straightforward:
- Open the technologyids page in Pocketpair’s documentation.
- Check which version is selected in the document’s version switcher — the document is called the “Palworld Server Guide.”
- Search by prefix, not by name:
PalSphere_gets you every sphere,SphereModule_gets you every module. - Write down the full pair — “name + identifier.” The name alone won’t show you a relationship, as with Slider Module.
The same approach is useful if you’re setting up your own dedicated server: there, you have to enter technologies by identifier, and a single wrong character just won’t work.
Short version
Pocketpair’s official server documentation gives exact names for spheres (Sol Sphere, Ancient Sphere, Exotic Sphere) and modules (Curve, Slider, Heavy Weight, Homing, Sniper, Sniper Module II) alongside their identifiers — and it’s the identifier, not the name, that shows which entries belong to the same line-up. This source doesn’t include stats, recipes, or unlock order, so we haven’t included them either.
Frequently asked questions
Where does this list of spheres and modules come from?
From Pocketpair's official documentation for the Palworld dedicated server — the technologyids page, where every technology has a matching internal identifier. This is a primary developer source, not a fan wiki.
Does it include stats — catch rate, recipes, unlock levels?
No. The technologyids page is a lookup table matching technology name to identifier. It gives you nomenclature, not numbers — no recipes, no catch rates, no unlock levels.
What's the difference between Sol Sphere and Ancient Sphere?
According to the official list, these have the identifiers PalSphere_Ancient_1 and PalSphere_Ancient_2 — internally, two entries in the same "ancient" series. What actually separates them in-game, the documentation doesn't explain.
What does the "II" in Sniper Module II mean?
The list has both Sniper Module (SphereModule_Sniper) and Sniper Module II (SphereModule_Sniper2) — the Roman numeral in the name and the "2" in the identifier both point to a second entry in the same line-up. How much stronger it is, the documentation doesn't say.
Where are Mega, Giga, Hyper, Ultra, or heat/cold-resistant sphere versions in this list?
The facts this article is built on don't include those names. We're not claiming they exist or that they don't — our source simply doesn't mention them.
Is this list current?
The documentation is called the "Palworld Server Guide" and has a version switcher; at the time this list was compiled, the documentation's current version was 1.0.3. Check which version is selected in the switcher before cross-checking.