Palworld Ranged Weapons: Official Name List
Contents
- Where this list comes from
- Bows: the word before “Bow” is the difference
- Handguns and rifles
- Shotguns: the difference is hidden in the reload method
- Automatic weapons and the flamethrower
- Launchers: grenades, rockets and spheres
- About Mega, Giga, Hyper and Ultra tiers
- What order do they unlock in?
- What we’re not claiming
- In short
Palworld’s ranged weapons split by name into a handful of clear families — bows, handguns and rifles, shotguns, automatic weapons, a flamethrower, and launchers — and the word inside each name (Old, Three Shot, Semi-Auto, Pump-Action, Homing) tells you exactly how that model differs from its neighbour. Below is the full list of official names alongside their internal identifiers, plus a breakdown of how to read those names without touching a wiki.
Where this list comes from
There’s a single source: Pocketpair’s official dedicated server documentation for Palworld, on the technologyids page. Every technology there has a matching internal identifier — the string the server itself works with.
Worth understanding upfront: this kind of documentation gives you nomenclature, not stats. It answers “what’s this thing called and how is it recorded in the game,” not “how much damage does it do” or “what’s it made of.” So this piece has no damage figures, no weight, no recipes, no unlock levels — that data isn’t in our source, and we’re not going to invent it.
The documentation itself is called the “Palworld Server Guide” and has a version switcher; at the time this list was compiled, the current documentation version is 1.0.3. The game is developed and published by the Japanese studio Pocketpair — its Steam store page lists Pocketpair as both Developer and Publisher.
If you’re completely new to the technology tree, start with the guide to technologies and tech points.
Bows: the word before “Bow” is the difference
| Official name | Identifier | What the name tells you |
|---|---|---|
| Old Bow | Battle_RangeWeapon_Bow1 | “old” — the basic starting bow |
| Three Shot Bow | Battle_RangeWeapon_Bow3 | “three shot” — fires three arrows at once |
| Crossbow | Battle_RangeWeapon_BowGun | a crossbow |
| Compound Bow | Battle_RangeWeapon_CompoundBow | a compound bow — the modern pulley-based design |
This is a good spot to see the identifier logic: Bow1 and Bow3 are the same family with a variant number, while BowGun is displayed in-game simply as “Crossbow.” In other words, the internal string and the on-screen name don’t always match word for word — for reading guides, go by the official display name and leave the identifier for server configs.
Handguns and rifles
| Official name | Identifier | What the name tells you |
|---|---|---|
| Old Revolver | Battle_RangeWeapon_OldRevolver | “old” — a basic revolver |
| Handgun | Battle_RangeWeapon_HandGun | a pistol |
| Single-Shot Rifle | Battle_RangeWeapon_Rifle | “single-shot” — fires one round per reload |
| Semi-Auto Rifle | Battle_RangeWeapon_SemiAutoRifle | “semi-auto” — self-loading |
| Assault Rifle | Battle_RangeWeapon_AssaultRifle | an assault rifle |
| Laser Rifle | Battle_RangeWeapon_LaserRifle | a laser rifle |
Look at the Single-Shot Rifle and Semi-Auto Rifle pair. The first one’s identifier is just Rifle, with no qualifier at all, while its display name adds “Single-Shot.” That’s exactly where people get confused reading someone else’s server config: the file shows a short word, the game shows a longer name.
The word Old shows up twice (Old Bow, Old Revolver) — the only linguistic hint of “primitive” anywhere in the list. But that’s a cue from the English wording, not a documented tier: the technologyids page doesn’t say when these items actually become available.
Shotguns: the difference is hidden in the reload method
| Official name | Identifier | What the name tells you |
|---|---|---|
| Double-Barreled Shotgun | Battle_RangeWeapon_ShotGun | fires from two barrels |
| Pump-Action Shotgun | Battle_RangeWeapon_ShotGun_Multi | reloads with a pump action |
| Semi-Auto Shotgun | Battle_RangeWeapon_SemiAutoShotgun | self-loading |
This is the trickiest group in the list. The base identifier ShotGun belongs to the double-barreled shotgun, while ShotGun_Multi is the pump-action one. If you’re reading someone’s server config and see plain ShotGun, that’s not “a shotgun in general” — it’s this specific model.
Automatic weapons and the flamethrower
- SMG (
Battle_RangeWeapon_SubmachineGun) — a submachine gun; the in-game name is shortened to the abbreviation, while the identifier spells it out in full. - Gatling Gun (
Battle_RangeWeapon_GatlingGun) — a multi-barrel Gatling-type gun. - Flamethrower (
Battle_RangeWeapon_FlameThrower) — a flamethrower. It technically sits in the sameRangeWeaponcategory, even though it has nothing in common with the rifles mechanically.
Launchers: grenades, rockets and spheres
| Official name | Identifier | What the name tells you |
|---|---|---|
| Grenade Launcher | Battle_RangeWeapon_GrenadeLauncher | a grenade launcher |
| Rocket Launcher | Battle_RangeWeapon_RocketLauncher | a rocket launcher |
| Guided Missile Launcher | Battle_RangeWeapon_GuidedMissileLauncher | “guided” — the missile tracks its target |
| Scatter Sphere Launcher | Battle_RangeWeapon_SphereLauncher | “scatter” — spreads spheres |
| Single-Shot Sphere Launcher | Battle_RangeWeapon_SphereLauncher_Once | “once” in the identifier — fires a single shot |
| Homing Sphere Launcher | Battle_RangeWeapon_HomingSphereLauncher | “homing” — self-guided |
Spheres are their own subgroup: they’re not really about damage, they’re about capturing pals. If that mechanic is what you’re after, see the pal-catching guide. And the same trap repeats here: the base SphereLauncher is the Scatter version, not a generic “default” one.
The logic runs the other way for missiles versus spheres: Rocket is unguided, Guided Missile tracks its target, Homing is the self-guided sphere variant. Different words because they’re different items — not sloppy naming.
About Mega, Giga, Hyper and Ultra tiers
People often ask about a quality-tier naming scheme, about cold- or heat-resistant item versions, and about named items tied to specific pals.
The honest answer: the ranged weapon list on the official technologyids page has none of that. No Mega, Giga, Hyper or Ultra appears in any weapon name in our source. No “cold / heat-resistant” version pairs either. No items named after specific pals.
We’re not claiming such a scheme doesn’t exist somewhere else in the game — we’re only claiming what our source can back up: it’s not in the ranged weapon list. If someone shows you a “Mega” version of a rifle, ask where that name came from.
What order do they unlock in?
This part will disappoint you. The technologyids page is a name-to-identifier lookup table. It doesn’t include unlock order — no levels, no tech tree branches, no point costs.
So the only thing we can say without guessing is to read the names themselves:
- The word
Old(Old Bow, Old Revolver) linguistically means “outdated, basic.” - Simpler mechanisms (Bow, Handgun, Single-Shot Rifle) sound simpler by name than more complex ones (Laser Rifle, Guided Missile Launcher).
That’s a conclusion drawn from the English wording, not from the documentation. We won’t call this a “progression order,” because our source doesn’t confirm any order — and a guess dressed up as a fact is exactly what we’re avoiding.
What we’re not claiming
- How much damage any of these weapons deals.
- What they’re crafted from or what they cost.
- What level unlocks them.
- Which one is “best” — we won’t build a tier list, because that needs exactly the stats our source doesn’t give.
- That this list covers every weapon in the game. It covers what we gathered from the technologyids page under the ranged weapon category.
If you need the server identifiers specifically for configuration, they’re most useful when setting up your own world — there’s a separate guide on multiplayer and dedicated servers. And for weapons carried by pals themselves, we’ve put together a separate list — a different technology category, don’t confuse it with this one.
In short
Pocketpair’s official documentation gives a complete, accurate list of Palworld’s ranged weapon names alongside their identifiers — and the name itself (Old, Three Shot, Semi-Auto, Pump-Action, Homing, Guided) is enough to reliably tell one model from another. But there are no stats, recipes or unlock order in it, so any number “from a guide” needs a different source.
Frequently asked questions
Where does this list of weapon names come from?
From Pocketpair's official dedicated server documentation for Palworld — the technologyids page, where every technology has a matching internal identifier. It's a primary developer source, not a fan wiki.
Does it include damage, weight or crafting recipes?
No. The technologyids page is a "technology name to identifier" lookup table. It has no stats, materials, crafting time or unlock levels, so we don't list any.
What's the naming difference between the Double-Barreled Shotgun and the Pump-Action Shotgun?
The names describe how the shot is loaded: "double-barreled" fires from two barrels, "pump-action" reloads with a pump action, "semi-auto" reloads itself after each shot. That's a cue from the English wording, not a stat the documentation provides.
How many sphere launchers does Palworld have?
This list has the Scatter Sphere Launcher, the Single-Shot Sphere Launcher and the Homing Sphere Launcher. The name tells you the difference: "scatter" spreads its shot, "single-shot" fires one, "homing" tracks its target.
Are there Mega, Giga, Hyper or Ultra tiers of these weapons?
Not in the ranged weapon list we compiled — and no cold- or heat-resistant variants, no pal-named items either. We can't say whether they exist elsewhere in the game; our source simply doesn't have them.
Who develops Palworld?
The Japanese studio Pocketpair. Its Steam store page lists Pocketpair as both Developer and Publisher.