Palworld Accessories: Official Names List and How to Read Them

Contents
  1. What this document is
  2. The list: name, identifier, and what the name tells you
  3. How to read the names: three different logics in one table
  4. On Mega, Giga, Hyper, Ultra tiers and cold-resistant versions
  5. What order they appear in as you play
  6. What we’re not claiming
  7. In short

Pocketpair doesn’t publish an official accessory guide with stats — there’s a technology table for the dedicated server, where each item’s name sits next to its internal identifier. That’s where the list below comes from, and that’s why this piece is about telling items apart by name, not about how much defence they give.

The distinction matters. Naming is a list of official names and codes. Stats are numbers. Our source has the first and not the second, so everything below rests on names and identifiers, and nothing more.

What this document is

Palworld is developed and published by the Japanese studio Pocketpair — its Steam store page lists it as both Developer and Publisher. The same studio maintains documentation for people running their own server. It’s called the “Palworld Server Guide” and has a version switcher; at the time this list was compiled, the current documentation version is 1.0.3.

The technologyids page inside that guide exists for server admins: it gives each technology a row with an identifier you can plug into settings. A side effect is that it’s the cleanest available list of official name spellings. If you’re after how items are actually named rather than server administration, this page is more useful than any retelling of it. We’ve also got a separate piece on the server side itself: setting up multiplayer and a dedicated server.

The list: name, identifier, and what the name tells you

Official name Identifier What the name itself says
Air Dash Boots Accessory_AirDash1 boots with an airborne dash in the name
Double Air Dash Boots Accessory_AirDash2 same line, with the word “double”
Triple Air Dash Boots Accessory_AirDash3 same line, with the word “triple”
Double Jump Boots Accessory_JumpCount_Increase1 boots about jump count
Triple Jump Boots Accessory_JumpCount_Increase2 next entry in the same line
Anti-Gravity Belt Accessory_JumpPower_Increase a belt whose code says jump power
Explosion-Resistant Undershirt Accessory_ExplosionResist an undershirt whose code says explosion resistance
Ring of Mercy Accessory_Nonkilling a ring whose code says “non-killing”
Ability Glasses Accessory_TalentChecker glasses whose code says talent check

We keep the English names as they appear in the source: these are the official spellings, and they’re what you’ll search for both in the game and in configs.

How to read the names: three different logics in one table

The most useful thing about this list is that the names aren’t built the same way. There are at least three different naming approaches here.

First — a ladder within one line. Air Dash Boots, Double Air Dash Boots, Triple Air Dash Boots are obviously one family: a shared core name, different intensifier words in front. The identifiers confirm it directly: AirDash1, AirDash2, AirDash3. Same with Double Jump Boots and Triple Jump Boots — JumpCount_Increase1 and JumpCount_Increase2.

The practical takeaway: if you see Double or Triple in a name, look for the base version of the same line — it almost certainly exists as a separate item. Conversely, once you recognise a familiar root in a name, you already know the item isn’t unique but part of a series.

Second — the name describes the effect in the code, not in the name itself. Anti-Gravity Belt sounds like science fiction, but its identifier is JumpPower_Increase. Explosion-Resistant Undershirt barely needs decoding: ExplosionResist. Here the internal name is more honest than the storefront one, and it also tells you which way the item works.

Third — the name explains nothing without the code. Ring of Mercy and Ability Glasses are exactly this case. “Ring of Mercy” on its own could mean almost anything; the identifier Accessory_Nonkilling narrows it down. Ability Glasses only make sense alongside TalentChecker too.

And here we have to say it plainly: beyond the name and the identifier, our source tells us nothing else about these items. Not how to get them, not what they actually do in numbers. Anyone who gives you an exact effect with figures and cites the official documentation isn’t citing it.

On Mega, Giga, Hyper, Ultra tiers and cold-resistant versions

This question comes up a lot, because the game does have items named exactly that way. The honest answer: the accessory list we compiled from the official table doesn’t include any of them. The ladder visible here is built from the words Double and Triple. There are no Mega, Giga, Hyper or Ultra prefixes among these names, no separate cold- or heat-resistant variants of these same accessories, and no items named after specific Pals.

This is a statement about our source, not about the game as a whole. We’re not claiming such items don’t exist anywhere — we’re saying they aren’t among those listed above, and we won’t invent them just to pad the list. If you’re after body armour specifically, see the piece on armour, compiled using the same method.

What order they appear in as you play

The answer here is short and unglamorous: the official documentation doesn’t set an order. The technology table has no unlock levels, no progression tree, no cost. So any claim like “you get these boots first, then those” would be a guess, not a fact.

What we can say with confidence is that the numbering within a single line is continuous: AirDash1, AirDash2, AirDash3, and JumpCount_Increase1, JumpCount_Increase2. That’s a sequence in the code. Whether it matches the order in which things unlock in the game, the documentation doesn’t say, and we’re not claiming it does.

If you’re curious about the technology system itself as a mechanic, we’ve got a separate breakdown: technology and ancient points.

What we’re not claiming

To avoid any confusion, here’s the list, spelled out:

  1. Recipes and materials. The source doesn’t contain them. There’ll be no “you need this much leather” here.
  2. Unlock levels and cost. Not in the table, not in this piece.
  3. Effect numbers. How much farther the dash goes, how much higher the jump, how much less explosion damage — not stated.
  4. Tier lists and “best builds.” Those are conclusions that need numbers, and there aren’t any.
  5. That the list is exhaustive forever. The technology table is tied to a documentation version, and versions change — we’ve covered the update mechanism itself in the piece on update 1.0.3.

This approach looks sparser than fan-made round-ups, but every sentence here can be checked against the source it links to.

In short

Pocketpair’s official technology table gives you exact accessory names and their internal identifiers — enough to tell lines apart (Air Dash Boots and Jump Boots run a Double/Triple ladder) and recognise items by their code, but not enough to talk about effects, recipes or the order in which you get them.

Frequently asked questions

Where does this list of accessories come from?

From Pocketpair's official documentation for the Palworld dedicated server — the technologyids page, where every technology is matched to its internal identifier. This is a primary source, not a fan wiki.

Does this documentation include accessory stats?

No. The technologyids page gives naming — the official name and the technical identifier. There are no recipes, materials, unlock levels, weight or defence numbers there, which is why we don't list any.

How do you tell Air Dash Boots apart from Double Air Dash Boots and Triple Air Dash Boots?

By the word at the start of the name and the number in the identifier: Accessory_AirDash1, Accessory_AirDash2, Accessory_AirDash3. It's one line with continuous numbering in the code.

What are Ring of Mercy and Ability Glasses?

These are the official names of two accessories from the same table — Accessory_Nonkilling and Accessory_TalentChecker. Beyond the name and identifier, the documentation says nothing else about them, and we're not adding guesses.

Are there Mega, Giga, Hyper or Ultra versions in the list?

Not in the list we compiled from the official table. The ladder you see here is built from the words Double and Triple, not those prefixes.

What order do these accessories appear in as you play?

Pocketpair's documentation doesn't set an order — there are no unlock levels or progression tree in it. The only thing visible is the internal numbering within a single line of items.

Sources