Palworld Trap and Defence Names: Official List

Contents
  1. Where this list comes from, and what it leaves out
  2. Full list with identifiers
  3. How to tell them apart by name
  4. Sandbag: name and identifier don’t match
  5. What’s missing from this list — and why it matters
  6. On unlock order
  7. Who actually needs these identifiers
  8. Short version

Palworld’s official trap and base defence names are Sandbag, Wooden Defensive Wall, Metal Defensive Wall, Bear Trap (Small), Bear Trap (Large), Mine, Electric Mine, Ice Mine, and Hanging Trap. All of them come from the technology table in Pocketpair’s dedicated server documentation, where each name sits next to its internal identifier.

First, a straight explanation of what this source is — because it shapes what you should and shouldn’t expect from this piece.

Where this list comes from, and what it leaves out

The list is taken from the technologyids page of the documentation called “Palworld Server Guide”. This is an official developer document: Palworld is made and published by the Japanese studio Pocketpair — its Steam store page lists Pocketpair as both Developer and Publisher. The documentation has a version switcher; when we pulled this list, the current documentation version was 1.0.3.

The key point: this page exists for server administrators. Its job is to map “technology name → identifier”. So it gives you naming, not stats.

In practice, that means:

  • No crafting recipes or materials.
  • No unlock levels.
  • No damage, durability, weight, or trigger radius.
  • No research order.

So everything below is a breakdown of the names themselves. Where nothing beyond the name and identifier is known, we say so directly. If you came here looking for “the best defence setup”, this piece won’t get you there — and no honest source could pull that out of this particular table.

Full list with identifiers

Official name Identifier What the name tells you
Sandbag DefenseWait a sandbag — cover
Wooden Defensive Wall DefenseWall_Wood defensive wall, wooden
Metal Defensive Wall DefenseWall_Metal defensive wall, metal
Bear Trap (Small) Trap_LegHold trap, small
Bear Trap (Large) Trap_LegHold_Big trap, large
Mine Trap_MineAttack mine, standard
Electric Mine Trap_MineElecShock mine, electric
Ice Mine Trap_MineFreeze mine, ice
Hanging Trap Trap_Noose suspended trap, noose

We keep the English names exactly as they appear in the official table — that’s what you should search for.

How to tell them apart by name

The logic here is simple, and it shows up in both columns at once.

The first word of the identifier is the category. Anything starting with Defense is a static structure — a wall or cover. Anything starting with Trap_ is a trap. So before you know anything else about an item, you already know its type.

Material sits at the end. Wooden Defensive Wall and Metal Defensive Wall are one structure in two builds: DefenseWall_Wood and DefenseWall_Metal. The name tells you what it’s made of; it doesn’t tell you how much sturdier one is than the other. Those are separate things, and the documentation only gives you the first.

Size also sits at the end, in brackets. Bear Trap (Small) and Bear Trap (Large) are the same trap in two sizes. In the identifiers the difference is even shorter: Trap_LegHold versus the same string with _Big appended. When you see _Big tacked on, that’s the upgraded version of the same item, not a separate one.

Mines differ by damage type. All three start the same way — Trap_Mine — followed by what the mine actually does: Attack, ElecShock, Freeze. So Electric Mine and Ice Mine read as variants of the standard Mine rather than something unrelated. Whether they’re stronger or weaker than it, the table doesn’t say.

Hanging Trap stands alone. Its identifier, Trap_Noose, is a noose. It has no counterpart in this list — no small/large pair, no alternate material.

Sandbag: name and identifier don’t match

One exception deserves its own paragraph. For every other item, the identifier roughly mirrors the name: DefenseWall_Metal is Metal Defensive Wall, Trap_MineFreeze is Ice Mine. Sandbag breaks that pattern — its identifier is DefenseWait, which contains no trace of the word “sandbag”.

What follows reliably: if you go looking for sandbags under a Sandbag string in server files, you may come up empty — the string to search for is DefenseWait. What does not follow: why Pocketpair chose that name. The studio hasn’t explained it, and we’re not guessing.

What’s missing from this list — and why it matters

Palworld has recognisable naming patterns, and readers often expect them everywhere: tiers like Mega / Giga / Hyper / Ultra, “cold-resistant” or “heat-resistant” versions of the same gear, items named after a specific Pal.

In the trap and defence list we pulled from the official table, none of those naming patterns appear. No “Mega Mine”, no heat-resistant wall, no trap named after a Pal. All the variation here runs along three simple axes: material (Wood / Metal), size (Small / Large), and mine damage type (Attack / ElecShock / Freeze).

Worth knowing in advance: if a guide or video shows an “upgraded” version of one of these traps with a tier prefix, it isn’t in the official table we worked from. That doesn’t prove it doesn’t exist anywhere — it only means we haven’t seen it in the source, so we’re not writing about it.

On unlock order

“Which of these comes first” is a natural question, and we don’t have an answer. The technologyids page has no unlock levels, no research sequence, no early/late split. It isn’t about progression at all.

The one thing the names themselves support, and that we’ll state: two pairs carry a built-in “simpler → more advanced” relationship in their wording — wooden wall versus metal wall, small trap versus large trap. That’s a naming pattern, not a measured in-game order, and the two shouldn’t be confused.

For the broader picture of how technologies work and how you unlock them, see our separate guide on technology and Ancient Points. For the base itself — what you build on it and how it functions — read the base building guide.

Who actually needs these identifiers

If you’re playing solo, the English names are all you need — they’re what shows up in the interface. The identifiers in the second column are the language of the server documentation: it refers to items with strings like Trap_MineElecShock, and that’s what you search for there.

So this piece is most useful to anyone running their own server, or about to. For how the server side works, see the guide on multiplayer and the dedicated server. And for why the documentation’s version switcher matters, see our piece on update 1.0.3.

Short version

Pocketpair’s official technology table gives nine names for base traps and defences, and only three things can be read from them: category (Defense or Trap_), material or size, and mine damage type. Stats, recipes, and unlock order aren’t in this source — so we don’t list them.

Frequently asked questions

Where does this list of trap and wall names come from?

From the technologyids page of Pocketpair's official documentation for the Palworld dedicated server. Each technology there has a name plus an internal identifier — no stats attached.

What's the difference between Bear Trap (Small) and Bear Trap (Large)?

Going by the name, it's size: Small and Large. The identifiers match that pattern too — Trap_LegHold and Trap_LegHold_Big. How much damage each does or how long it holds a target isn't in the official table, so we're not guessing.

How many types of mines are in Palworld?

In the list we pulled from the official table, there are three: Mine, Electric Mine, and Ice Mine. All three share the identifier prefix Trap_Mine, with Attack, ElecShock, and Freeze marking the difference.

Are there Mega, Giga, Hyper, or Ultra tiers in this list?

No. Among the trap and defence names we pulled from the table, there are no such tiers, no "cold-resistant" or "heat-resistant" versions, and no items named after specific Pals.

What order do these items unlock in during the game?

The technologyids table doesn't show that — no unlock levels, no research order. So we won't state a sequence. The only thing the names themselves tell you is the wood/metal and small/large pairings.

Why bother with the internal identifiers at all?

That's the language the dedicated server documentation itself uses. When you're searching server files or settings, you need to look for DefenseWall_Metal, not "metal wall".

Sources